175 lines
5.6 KiB
C#
175 lines
5.6 KiB
C#
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using System.Collections.Generic;
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using HG;
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Geode;
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public class GeodeShatter : GeodeEntityStates
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{
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private SphereSearch sphereSearch;
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private List<HurtBox> hitHurtBoxes;
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private bool cleansingActive = true;
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private float stopWatch;
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protected bool rewardGiven;
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[Tooltip("The prefab to use for the reward pickup.")]
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[SerializeField]
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public GameObject rewardPickupPrefab;
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[SerializeField]
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public PickupDropTable rewardDropTable;
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[SerializeField]
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public int rewardOptionCount = 1;
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[SerializeField]
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public ItemTier rewardDisplayTier;
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[SerializeField]
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public Vector3 rewardOffset;
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[SerializeField]
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public float cleansingDuration = 6f;
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[SerializeField]
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public float cleansingTicksPerSecond = 1.5f;
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protected Xoroshiro128Plus rng;
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public override void OnEnter()
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{
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base.OnEnter();
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EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/GeodeShatterVFX"), new EffectData
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{
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origin = base.gameObject.transform.position
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}, transmit: false);
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Util.PlaySound("Play_env_meridian_geode_activate", base.gameObject);
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Util.PlaySound("Play_env_meridian_geode_active_loop", base.gameObject);
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cleansingIndicator.SetActive(value: true);
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sphereSearch = new SphereSearch();
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CharacterBody characterBody = geodeController.lastInteractor?.GetComponent<CharacterBody>();
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if (!geodeController.ShouldRegenerate)
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{
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geodeBase.SetActive(value: false);
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}
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geodeTrunkRenderer.material.SetFloat(sliceHeightNameId, geodeController.startingPrintHeight);
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geodeIdleVFX.SetActive(value: false);
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geodeModel.SetActive(value: false);
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if (!NetworkServer.active)
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{
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return;
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}
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if ((bool)characterBody && characterBody.HasBuff(DLC2Content.Buffs.GeodeBuff) && geodeController.ShouldDropReward)
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{
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rng = new Xoroshiro128Plus(Run.instance.treasureRng.nextUlong);
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RemoveGeodeBuffFromAllPlayers();
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int participatingPlayerCount = Run.instance.participatingPlayerCount;
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if (!(base.gameObject == null) && !(rewardDropTable == null) && participatingPlayerCount != 0 && participatingPlayerCount > 0 && (bool)base.gameObject && (bool)rewardDropTable && !rewardGiven)
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{
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rewardGiven = true;
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int num = participatingPlayerCount;
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float angle = 360f / (float)num;
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Vector3 vector = Quaternion.AngleAxis(Random.Range(0, 360), Vector3.up) * (Vector3.up * 40f + Vector3.forward * 5f);
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Quaternion quaternion = Quaternion.AngleAxis(angle, Vector3.up);
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Vector3 position = base.gameObject.transform.position + rewardOffset;
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int num2 = 0;
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while (num2 < num)
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{
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GenericPickupController.CreatePickupInfo pickupInfo = default(GenericPickupController.CreatePickupInfo);
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pickupInfo.pickupIndex = PickupCatalog.FindPickupIndex(rewardDisplayTier);
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pickupInfo.pickerOptions = PickupPickerController.GenerateOptionsFromDropTable(rewardOptionCount, rewardDropTable, rng);
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pickupInfo.rotation = Quaternion.identity;
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pickupInfo.prefabOverride = rewardPickupPrefab;
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PickupDropletController.CreatePickupDroplet(pickupInfo, position, vector);
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num2++;
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vector = quaternion * vector;
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}
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}
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}
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else
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{
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RemoveGeodeBuffFromAllPlayers();
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= cleansingDuration)
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{
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cleansingActive = false;
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Util.PlaySound("Stop_env_meridian_geode_active_loop", base.gameObject);
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outer.SetNextState(new GeodeInert());
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}
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else
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{
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if (!cleansingActive)
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{
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return;
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}
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stopWatch += Time.deltaTime;
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if (stopWatch > 1f / cleansingTicksPerSecond && sphereSearch != null)
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{
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stopWatch -= 1f / cleansingTicksPerSecond;
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if (NetworkServer.active)
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{
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HandleCleanseNearbyPlayers();
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}
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}
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}
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}
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private void HandleCleanseNearbyPlayers()
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{
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hitHurtBoxes = CollectionPool<HurtBox, List<HurtBox>>.RentCollection();
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SearchForPlayers(hitHurtBoxes);
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for (int i = 0; i < hitHurtBoxes.Count; i++)
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{
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HurtBox hurtBox = hitHurtBoxes[i];
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CharacterBody body = hurtBox.healthComponent.body;
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bool isPlayerControlled = body.isPlayerControlled;
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if ((bool)hurtBox && hurtBox.healthComponent.alive && isPlayerControlled && !body.HasBuff(DLC2Content.Buffs.GeodeBuff))
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{
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Util.PlaySound("Play_env_meridian_geode_cleanse_debuff", body.gameObject);
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Util.CleanseBody(body, removeDebuffs: true, removeBuffs: false, removeCooldownBuffs: true, removeDots: true, removeStun: true, removeNearbyProjectiles: true);
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hurtBox.healthComponent.AddBarrier(hurtBox.healthComponent.fullHealth * geodeController.barrierToHealthPercentage);
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body.AddBuff(DLC2Content.Buffs.GeodeBuff);
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}
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}
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}
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protected void RemoveGeodeBuffFromAllPlayers()
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{
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foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
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{
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CharacterBody currentBody = instance.networkUser.GetCurrentBody();
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if (currentBody.HasBuff(DLC2Content.Buffs.GeodeBuff))
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{
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currentBody.RemoveBuff(DLC2Content.Buffs.GeodeBuff);
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}
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}
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}
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protected void SearchForPlayers(List<HurtBox> dest)
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{
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TeamMask mask = default(TeamMask);
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mask.AddTeam(TeamIndex.Player);
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sphereSearch.mask = LayerIndex.entityPrecise.mask;
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sphereSearch.origin = base.gameObject.transform.position;
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sphereSearch.radius = geodeController.geodeBuffRadius;
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sphereSearch.queryTriggerInteraction = QueryTriggerInteraction.UseGlobal;
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sphereSearch.RefreshCandidates();
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sphereSearch.FilterCandidatesByHurtBoxTeam(mask);
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sphereSearch.OrderCandidatesByDistance();
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sphereSearch.FilterCandidatesByDistinctHurtBoxEntities();
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sphereSearch.GetHurtBoxes(dest);
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sphereSearch.ClearCandidates();
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}
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}
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