151 lines
4.0 KiB
C#
151 lines
4.0 KiB
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.GreaterWispMonster;
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public class ChargeCannons : BaseState
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{
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[SerializeField]
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public float baseDuration = 3f;
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[SerializeField]
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public GameObject effectPrefab;
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[SerializeField]
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public string attackString;
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protected float duration;
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private GameObject chargeEffectLeft;
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private GameObject chargeEffectRight;
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private const float soundDuration = 2f;
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private uint soundID;
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private EffectManagerHelper _emh_chargeEffectLeft;
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private EffectManagerHelper _emh_chargeEffectRight;
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private static int ChargeCannonsStateHash = Animator.StringToHash("ChargeCannons");
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private static int ChargeCannonsParamHash = Animator.StringToHash("ChargeCannons.playbackRate");
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private static int EmptyStateHash = Animator.StringToHash("Empty");
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public override void Reset()
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{
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base.Reset();
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duration = 0f;
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chargeEffectLeft = null;
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chargeEffectRight = null;
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_emh_chargeEffectLeft = null;
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_emh_chargeEffectRight = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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soundID = Util.PlayAttackSpeedSound(attackString, base.gameObject, attackSpeedStat * (2f / baseDuration));
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duration = baseDuration / attackSpeedStat;
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Transform modelTransform = GetModelTransform();
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GetModelAnimator();
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PlayAnimation("Gesture", ChargeCannonsStateHash, ChargeCannonsParamHash, duration);
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if ((bool)modelTransform)
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{
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if ((bool)component && (bool)effectPrefab)
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{
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Transform transform = component.FindChild("MuzzleLeft");
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Transform transform2 = component.FindChild("MuzzleRight");
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if ((bool)transform)
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{
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if (!EffectManager.ShouldUsePooledEffect(effectPrefab))
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{
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chargeEffectLeft = Object.Instantiate(effectPrefab, transform.position, transform.rotation);
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}
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else
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{
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_emh_chargeEffectLeft = EffectManager.GetAndActivatePooledEffect(effectPrefab, transform.position, transform.rotation);
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chargeEffectLeft = _emh_chargeEffectLeft.gameObject;
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}
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chargeEffectLeft.transform.parent = transform;
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ScaleParticleSystemDuration component2 = chargeEffectLeft.GetComponent<ScaleParticleSystemDuration>();
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if ((bool)component2)
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{
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component2.newDuration = duration;
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}
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}
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if ((bool)transform2)
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{
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if (!EffectManager.ShouldUsePooledEffect(effectPrefab))
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{
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chargeEffectRight = Object.Instantiate(effectPrefab, transform2.position, transform2.rotation);
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}
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else
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{
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_emh_chargeEffectRight = EffectManager.GetAndActivatePooledEffect(effectPrefab, transform2.position, transform2.rotation);
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chargeEffectRight = _emh_chargeEffectRight.gameObject;
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}
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chargeEffectRight.transform.parent = transform2;
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ScaleParticleSystemDuration component3 = chargeEffectRight.GetComponent<ScaleParticleSystemDuration>();
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if ((bool)component3)
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{
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component3.newDuration = duration;
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}
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}
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}
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}
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if ((bool)base.characterBody)
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{
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base.characterBody.SetAimTimer(duration);
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}
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}
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public override void OnExit()
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{
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if (base.fixedAge < duration - 0.1f)
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{
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AkSoundEngine.StopPlayingID(soundID);
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}
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PlayAnimation("Gesture", EmptyStateHash);
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if (_emh_chargeEffectLeft != null && _emh_chargeEffectLeft.OwningPool != null)
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{
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_emh_chargeEffectLeft.OwningPool.ReturnObject(_emh_chargeEffectLeft);
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}
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else
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{
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EntityState.Destroy(chargeEffectLeft);
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}
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chargeEffectLeft = null;
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_emh_chargeEffectLeft = null;
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if (_emh_chargeEffectRight != null && _emh_chargeEffectRight.OwningPool != null)
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{
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_emh_chargeEffectRight.OwningPool.ReturnObject(_emh_chargeEffectRight);
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}
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else
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{
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EntityState.Destroy(chargeEffectRight);
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}
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chargeEffectRight = null;
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_emh_chargeEffectRight = null;
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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FireCannons nextState = new FireCannons();
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outer.SetNextState(nextState);
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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