32 lines
539 B
C#
32 lines
539 B
C#
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.HAND;
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public class Overclock : BaseState
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{
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public static float baseDuration = 0.25f;
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public static GameObject healEffectPrefab;
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public static float healPercentage = 0.15f;
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public override void OnEnter()
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{
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base.OnEnter();
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if (NetworkServer.active)
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{
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_ = (bool)base.characterBody;
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > baseDuration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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}
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