33 lines
667 B
C#
33 lines
667 B
C#
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.MajorConstruct.Stance;
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public class Lowered : BaseState
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{
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[SerializeField]
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public GameObject attachmentPrefab;
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private NetworkedBodyAttachment attachment;
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public override void OnEnter()
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{
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base.OnEnter();
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if (NetworkServer.active && (bool)attachmentPrefab)
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{
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attachment = Object.Instantiate(attachmentPrefab).GetComponent<NetworkedBodyAttachment>();
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attachment.AttachToGameObjectAndSpawn(base.characterBody.gameObject);
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}
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}
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public override void OnExit()
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{
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if ((bool)attachment)
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{
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EntityState.Destroy(attachment.gameObject);
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}
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base.OnExit();
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}
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}
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