114 lines
2.8 KiB
C#
114 lines
2.8 KiB
C#
|
using RoR2;
|
||
|
using RoR2.Projectile;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace EntityStates.NullifierMonster;
|
||
|
|
||
|
public class FirePortalBomb : BaseState
|
||
|
{
|
||
|
public static GameObject portalBombProjectileEffect;
|
||
|
|
||
|
public static GameObject muzzleflashEffectPrefab;
|
||
|
|
||
|
public static string muzzleString;
|
||
|
|
||
|
public static int portalBombCount;
|
||
|
|
||
|
public static float baseDuration;
|
||
|
|
||
|
public static float maxDistance;
|
||
|
|
||
|
public static float damageCoefficient;
|
||
|
|
||
|
public static float procCoefficient;
|
||
|
|
||
|
public static float randomRadius;
|
||
|
|
||
|
public static float force;
|
||
|
|
||
|
public static float minimumDistanceBetweenBombs;
|
||
|
|
||
|
public Quaternion? startRotation;
|
||
|
|
||
|
public Quaternion? endRotation;
|
||
|
|
||
|
private float duration;
|
||
|
|
||
|
private int bombsFired;
|
||
|
|
||
|
private float fireTimer;
|
||
|
|
||
|
private float fireInterval;
|
||
|
|
||
|
private Vector3 lastBombPosition;
|
||
|
|
||
|
public override InterruptPriority GetMinimumInterruptPriority()
|
||
|
{
|
||
|
return InterruptPriority.PrioritySkill;
|
||
|
}
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
duration = baseDuration / attackSpeedStat;
|
||
|
StartAimMode(4f);
|
||
|
if (base.isAuthority)
|
||
|
{
|
||
|
fireInterval = duration / (float)portalBombCount;
|
||
|
fireTimer = 0f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void FireBomb(Ray fireRay)
|
||
|
{
|
||
|
if (Physics.Raycast(fireRay, out var hitInfo, maxDistance, LayerIndex.world.mask))
|
||
|
{
|
||
|
Vector3 point = hitInfo.point;
|
||
|
Vector3 vector = point - lastBombPosition;
|
||
|
if (bombsFired > 0 && vector.sqrMagnitude < minimumDistanceBetweenBombs * minimumDistanceBetweenBombs)
|
||
|
{
|
||
|
point += vector.normalized * minimumDistanceBetweenBombs;
|
||
|
}
|
||
|
FireProjectileInfo fireProjectileInfo = default(FireProjectileInfo);
|
||
|
fireProjectileInfo.projectilePrefab = portalBombProjectileEffect;
|
||
|
fireProjectileInfo.position = point;
|
||
|
fireProjectileInfo.rotation = Quaternion.identity;
|
||
|
fireProjectileInfo.owner = base.gameObject;
|
||
|
fireProjectileInfo.damage = damageStat * damageCoefficient;
|
||
|
fireProjectileInfo.force = force;
|
||
|
fireProjectileInfo.crit = base.characterBody.RollCrit();
|
||
|
ProjectileManager.instance.FireProjectile(fireProjectileInfo);
|
||
|
lastBombPosition = point;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
if (!base.isAuthority)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
fireTimer -= GetDeltaTime();
|
||
|
if (fireTimer <= 0f)
|
||
|
{
|
||
|
fireTimer += fireInterval;
|
||
|
if (startRotation.HasValue && endRotation.HasValue)
|
||
|
{
|
||
|
float num = 1f / ((float)portalBombCount - 1f);
|
||
|
float t = (float)bombsFired * num;
|
||
|
Ray aimRay = GetAimRay();
|
||
|
Quaternion quaternion = Quaternion.Slerp(startRotation.Value, endRotation.Value, t);
|
||
|
aimRay.direction = quaternion * Vector3.forward;
|
||
|
FireBomb(aimRay);
|
||
|
EffectManager.SimpleMuzzleFlash(muzzleflashEffectPrefab, base.gameObject, muzzleString, transmit: true);
|
||
|
}
|
||
|
bombsFired++;
|
||
|
}
|
||
|
if (base.fixedAge >= duration)
|
||
|
{
|
||
|
outer.SetNextStateToMain();
|
||
|
}
|
||
|
}
|
||
|
}
|