80 lines
1.8 KiB
C#
80 lines
1.8 KiB
C#
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using RoR2;
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using RoR2.Audio;
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using RoR2.Skills;
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using UnityEngine;
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namespace EntityStates.Railgunner.Scope;
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public class BaseActive : BaseScopeState
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{
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[SerializeField]
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public SkillDef primaryOverride;
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[SerializeField]
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public LoopSoundDef loopSound;
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private GenericSkill overriddenSkill;
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private LoopSoundManager.SoundLoopPtr loopPtr;
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public override void OnEnter()
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{
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base.OnEnter();
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SetScopeAlpha(1f);
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StartScopeParamsOverride(0f);
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GenericSkill genericSkill = base.skillLocator?.primary;
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if ((bool)genericSkill)
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{
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TryOverrideSkill(genericSkill);
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genericSkill.onSkillChanged += TryOverrideSkill;
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}
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if (base.isAuthority)
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{
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loopPtr = LoopSoundManager.PlaySoundLoopLocal(base.gameObject, loopSound);
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}
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}
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public override void OnExit()
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{
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if (loopPtr.isValid)
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{
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LoopSoundManager.StopSoundLoopLocal(loopPtr);
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}
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GenericSkill genericSkill = base.skillLocator?.primary;
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if ((bool)genericSkill)
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{
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genericSkill.onSkillChanged -= TryOverrideSkill;
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}
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if ((bool)overriddenSkill)
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{
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overriddenSkill.UnsetSkillOverride(this, primaryOverride, GenericSkill.SkillOverridePriority.Contextual);
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}
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EndScopeParamsOverride(0f);
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && (!IsKeyDownAuthority() || base.characterBody.isSprinting))
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{
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outer.SetNextState(GetNextState());
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}
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}
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private void TryOverrideSkill(GenericSkill skill)
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{
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if ((bool)skill && !overriddenSkill && !skill.HasSkillOverrideOfPriority(GenericSkill.SkillOverridePriority.Contextual))
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{
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overriddenSkill = skill;
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overriddenSkill.SetSkillOverride(this, primaryOverride, GenericSkill.SkillOverridePriority.Contextual);
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overriddenSkill.stock = base.skillLocator.secondary.stock;
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}
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}
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protected virtual BaseWindDown GetNextState()
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{
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return new BaseWindDown();
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}
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}
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