94 lines
2.0 KiB
C#
94 lines
2.0 KiB
C#
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using RoR2;
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using RoR2.UI;
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using UnityEngine;
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namespace EntityStates.Railgunner.Weapon;
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public abstract class BaseWindupSnipe : BaseState, IBaseWeaponState
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{
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[SerializeField]
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public float duration;
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[SerializeField]
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public GameObject crosshairOverridePrefab;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string animationPlaybackRateParam;
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[SerializeField]
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public string enterSoundString;
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[SerializeField]
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public GameObject windupEffectPrefab;
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[SerializeField]
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public string windupEffectMuzzle;
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private CrosshairUtils.OverrideRequest crosshairOverrideRequest;
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private GameObject windupEffectInstance;
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public override void OnEnter()
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{
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base.OnEnter();
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Util.PlaySound(enterSoundString, base.gameObject);
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PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
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if ((bool)crosshairOverridePrefab)
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{
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crosshairOverrideRequest = CrosshairUtils.RequestOverrideForBody(base.characterBody, crosshairOverridePrefab, CrosshairUtils.OverridePriority.Skill);
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}
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if ((bool)windupEffectPrefab)
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{
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Transform transform = FindModelChild(windupEffectMuzzle);
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if ((bool)transform)
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{
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windupEffectInstance = Object.Instantiate(windupEffectPrefab, transform.position, transform.rotation);
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windupEffectInstance.transform.parent = transform;
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}
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}
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}
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public override void Update()
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{
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base.Update();
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base.characterBody.SetSpreadBloom(base.age / duration, canOnlyIncreaseBloom: false);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration)
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{
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outer.SetNextState(InstantiateNextState());
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}
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}
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public override void OnExit()
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{
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crosshairOverrideRequest?.Dispose();
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if ((bool)windupEffectInstance)
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{
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EntityState.Destroy(windupEffectInstance);
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}
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base.OnExit();
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}
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protected abstract EntityState InstantiateNextState();
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public bool CanScope()
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{
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return true;
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Frozen;
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}
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}
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