63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
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using RoR2;
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using RoR2.Projectile;
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using UnityEngine;
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namespace EntityStates.Toolbot;
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public class DroneProjectileHoverHeal : DroneProjectileHover
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{
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public static float healPointsCoefficient;
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public static float healFraction;
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protected override void Pulse()
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{
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float num = 1f;
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ProjectileDamage component = GetComponent<ProjectileDamage>();
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if ((bool)component)
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{
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num = component.damage;
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}
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HealOccupants(pulseRadius, healPointsCoefficient * num, healFraction);
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EffectData effectData = new EffectData();
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effectData.origin = base.transform.position;
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effectData.scale = pulseRadius;
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EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/ImpactEffects/ExplosionVFX"), effectData, transmit: true);
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}
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private static HealthComponent SelectHealthComponent(Collider collider)
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{
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HurtBox component = collider.GetComponent<HurtBox>();
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if ((bool)component && (bool)component.healthComponent)
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{
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return component.healthComponent;
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}
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return null;
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}
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private void HealOccupants(float radius, float healPoints, float healFraction)
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{
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Collider[] colliders;
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int num = HGPhysics.OverlapSphere(out colliders, base.transform.position, radius, LayerIndex.entityPrecise.mask);
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TeamIndex teamIndex = (teamFilter ? teamFilter.teamIndex : TeamIndex.None);
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for (int i = 0; i < num; i++)
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{
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HurtBox component = colliders[i].GetComponent<HurtBox>();
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if (!component || !component.healthComponent)
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{
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continue;
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}
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HealthComponent healthComponent = component.healthComponent;
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if (healthComponent.body.teamComponent.teamIndex == teamIndex)
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{
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float num2 = healPoints + healthComponent.fullHealth * healFraction;
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if (num2 > 0f)
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{
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healthComponent.Heal(num2, default(ProcChainMask));
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}
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}
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}
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HGPhysics.ReturnResults(colliders);
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}
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}
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