96 lines
1.9 KiB
C#
96 lines
1.9 KiB
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.Treebot.Weapon;
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public class ChargeSonicBoom : BaseState
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{
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[SerializeField]
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public string sound;
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[SerializeField]
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public GameObject chargeEffectPrefab;
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public static string muzzleName;
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public static float baseDuration;
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private float duration;
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private GameObject chargeEffect;
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private EffectManagerHelper _emh_chargeEffect;
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public override void Reset()
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{
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base.Reset();
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duration = 0f;
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chargeEffect = null;
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_emh_chargeEffect = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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Util.PlaySound(sound, base.gameObject);
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base.characterBody.SetAimTimer(3f);
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if (!chargeEffectPrefab)
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{
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return;
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}
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Transform transform = FindModelChild(muzzleName);
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if ((bool)transform)
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{
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if (!EffectManager.ShouldUsePooledEffect(chargeEffectPrefab))
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{
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chargeEffect = Object.Instantiate(chargeEffectPrefab, transform);
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}
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else
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{
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_emh_chargeEffect = EffectManager.GetAndActivatePooledEffect(chargeEffectPrefab, transform, inResetLocal: true);
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chargeEffect = _emh_chargeEffect.gameObject;
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}
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chargeEffect.transform.localPosition = Vector3.zero;
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chargeEffect.transform.localRotation = Quaternion.identity;
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}
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}
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public override void OnExit()
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{
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if ((bool)chargeEffect)
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{
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if (_emh_chargeEffect != null && _emh_chargeEffect.OwningPool != null)
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{
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_emh_chargeEffect.OwningPool.ReturnObject(_emh_chargeEffect);
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}
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else
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{
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EntityState.Destroy(chargeEffect);
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}
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chargeEffect = null;
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_emh_chargeEffect = null;
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}
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration)
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{
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outer.SetNextState(GetNextState());
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}
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}
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protected virtual EntityState GetNextState()
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{
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return new FireSonicBoom();
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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}
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