74 lines
1.8 KiB
C#
74 lines
1.8 KiB
C#
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using RoR2;
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using RoR2.Projectile;
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using UnityEngine;
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namespace EntityStates.VagrantMonster;
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public class FireTrackingBomb : BaseState
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{
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public static float baseDuration = 3f;
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public static GameObject projectilePrefab;
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public static GameObject muzzleEffectPrefab;
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public static string fireBombSoundString;
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public static float bombDamageCoefficient;
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public static float bombForce;
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public float novaRadius;
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private float duration;
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private float stopwatch;
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private static int FireTrackingBombStateHash = Animator.StringToHash("FireTrackingBomb");
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private static int FireTrackingBombParamHash = Animator.StringToHash("FireTrackingBomb.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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stopwatch = 0f;
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duration = baseDuration / attackSpeedStat;
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PlayAnimation("Gesture, Override", FireTrackingBombStateHash, FireTrackingBombParamHash, duration);
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FireBomb();
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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stopwatch += GetDeltaTime();
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if (stopwatch >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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private void FireBomb()
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{
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Ray aimRay = GetAimRay();
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Transform modelTransform = GetModelTransform();
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if ((bool)modelTransform)
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{
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if ((bool)component)
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{
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aimRay.origin = component.FindChild("TrackingBombMuzzle").transform.position;
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}
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}
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EffectManager.SimpleMuzzleFlash(muzzleEffectPrefab, base.gameObject, "TrackingBombMuzzle", transmit: false);
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if (base.isAuthority)
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{
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ProjectileManager.instance.FireProjectile(projectilePrefab, aimRay.origin, Util.QuaternionSafeLookRotation(aimRay.direction), base.gameObject, damageStat * bombDamageCoefficient, bombForce, Util.CheckRoll(critStat, base.characterBody.master));
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}
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}
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}
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