66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
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using EntityStates.VagrantMonster;
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.VagrantNovaItem;
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public class DetonateState : BaseVagrantNovaItemState
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{
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public static float blastRadius;
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public static float blastDamageCoefficient;
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public static float blastProcCoefficient;
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public static float blastForce;
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public static float baseDuration;
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public static string explosionSound;
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private float duration;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration;
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if (NetworkServer.active && (bool)base.attachedBody)
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{
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BlastAttack blastAttack = new BlastAttack();
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blastAttack.attacker = base.attachedBody.gameObject;
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blastAttack.baseDamage = base.attachedBody.damage * blastDamageCoefficient;
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blastAttack.baseForce = blastForce;
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blastAttack.bonusForce = Vector3.zero;
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blastAttack.attackerFiltering = AttackerFiltering.NeverHitSelf;
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blastAttack.crit = base.attachedBody.RollCrit();
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blastAttack.damageColorIndex = DamageColorIndex.Item;
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blastAttack.damageType = DamageType.Generic;
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blastAttack.falloffModel = BlastAttack.FalloffModel.None;
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blastAttack.inflictor = base.gameObject;
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blastAttack.position = base.attachedBody.corePosition;
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blastAttack.procChainMask = default(ProcChainMask);
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blastAttack.procCoefficient = blastProcCoefficient;
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blastAttack.radius = blastRadius;
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blastAttack.losType = BlastAttack.LoSType.NearestHit;
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blastAttack.teamIndex = base.attachedBody.teamComponent.teamIndex;
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blastAttack.Fire();
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EffectData effectData = new EffectData();
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effectData.origin = base.attachedBody.corePosition;
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effectData.SetHurtBoxReference(base.attachedBody.mainHurtBox);
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EffectManager.SpawnEffect(FireMegaNova.novaEffectPrefab, effectData, transmit: true);
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}
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SetChargeSparkEmissionRateMultiplier(0f);
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Util.PlaySound(explosionSound, base.gameObject);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && base.fixedAge >= duration)
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{
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outer.SetNextState(new RechargeState());
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}
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}
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}
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