39 lines
871 B
C#
39 lines
871 B
C#
|
using RoR2;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace EntityStates;
|
||
|
|
||
|
public class HurtStateFlyer : BaseState
|
||
|
{
|
||
|
private float stopwatch;
|
||
|
|
||
|
private float duration = 0.35f;
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
if ((bool)base.sfxLocator && base.sfxLocator.deathSound != "")
|
||
|
{
|
||
|
Util.PlaySound(base.sfxLocator.barkSound, base.gameObject);
|
||
|
}
|
||
|
Animator modelAnimator = GetModelAnimator();
|
||
|
if ((bool)modelAnimator)
|
||
|
{
|
||
|
int layerIndex = modelAnimator.GetLayerIndex("Body");
|
||
|
modelAnimator.CrossFadeInFixedTime((Random.Range(0, 2) == 0) ? "Hurt1" : "Hurt2", 0.1f);
|
||
|
modelAnimator.Update(0f);
|
||
|
duration = modelAnimator.GetNextAnimatorStateInfo(layerIndex).length;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
stopwatch += GetDeltaTime();
|
||
|
if (stopwatch >= duration && base.isAuthority)
|
||
|
{
|
||
|
outer.SetNextStateToMain();
|
||
|
}
|
||
|
}
|
||
|
}
|