40 lines
880 B
C#
40 lines
880 B
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates;
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public class PrepFlower2 : BaseState
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{
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public static float baseDuration;
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public static string enterSoundString;
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private float duration;
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private static int PrepFlowerStateHash = Animator.StringToHash("PrepFlower");
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private static int PrepFlowerParamHash = Animator.StringToHash("PrepFlower.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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Util.PlaySound(enterSoundString, base.gameObject);
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PlayAnimation("Gesture, Additive", PrepFlowerStateHash, PrepFlowerParamHash, duration);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration)
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{
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outer.SetNextState(new FireFlower2());
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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}
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