81 lines
1.4 KiB
C#
81 lines
1.4 KiB
C#
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using UnityEngine;
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public class LightIntensityCurve : MonoBehaviour
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{
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public AnimationCurve curve;
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public float timeMax = 5f;
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private float time;
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private Light light;
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private float maxIntensity;
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[Tooltip("Loops the animation curve.")]
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public bool loop;
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[Tooltip("Starts in a random point in the animation curve.")]
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public bool randomStart;
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[Tooltip("Causes the lights to be negative, casting shadows instead.")]
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public bool enableNegativeLights;
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private void Awake()
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{
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if ((bool)light || TryGetComponent<Light>(out light))
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{
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maxIntensity = light.intensity;
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}
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}
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private void Start()
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{
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light.intensity = 0f;
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if (randomStart)
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{
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time = Random.Range(0f, timeMax);
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}
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if (enableNegativeLights)
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{
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light.color = new Color(0f - light.color.r, 0f - light.color.g, 0f - light.color.b);
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}
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}
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private void OnEnable()
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{
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time = 0f;
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if (!light)
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{
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light = GetComponent<Light>();
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}
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light.intensity = 0f;
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if (randomStart)
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{
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time = Random.Range(0f, timeMax);
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}
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if (enableNegativeLights)
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{
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light.color = new Color(0f - light.color.r, 0f - light.color.g, 0f - light.color.b);
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}
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}
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private void OnDisable()
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{
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if ((bool)light)
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{
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light.intensity = maxIntensity;
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}
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}
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private void Update()
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{
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time += Time.deltaTime;
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light.intensity = curve.Evaluate(time / timeMax) * maxIntensity;
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if (time >= timeMax && loop)
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{
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time = 0f;
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}
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}
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}
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