37 lines
725 B
C#
37 lines
725 B
C#
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using System.Collections.Generic;
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using UnityEngine;
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public class OnEnableRestartChildParticleSystems : MonoBehaviour
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{
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[SerializeField]
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private List<ParticleSystem> particleSystemList = new List<ParticleSystem>();
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private void OnEnable()
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{
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if (particleSystemList == null || particleSystemList.Count <= 0)
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{
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return;
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}
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foreach (ParticleSystem particleSystem in particleSystemList)
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{
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if (!particleSystem.isPlaying)
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{
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particleSystem.Play();
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}
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}
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}
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private void OnDisable()
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{
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if (particleSystemList == null || particleSystemList.Count <= 0)
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{
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return;
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}
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foreach (ParticleSystem particleSystem in particleSystemList)
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{
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particleSystem.Stop();
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particleSystem.Clear();
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}
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}
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}
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