r2mods/ilspy_dump/ror2_csproj/RoR2.Achievements.Seeker/SeekerAirMultiHit.cs

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2024-10-04 07:26:37 +00:00
using EntityStates.Seeker;
using UnityEngine;
namespace RoR2.Achievements.Seeker;
[RegisterAchievement("SeekerAirMultiHit", "Skills.Seeker.SoulSearch", null, 3u, typeof(SeekerAirMultiHitServerAchievement))]
public class SeekerAirMultiHit : BaseAchievement
{
private class SeekerAirMultiHitServerAchievement : BaseServerAchievement
{
private int hitCount;
private bool hasShotSpiritOrb;
public override void OnInstall()
{
base.OnInstall();
SpiritPunch.onSpiritOrbFired += OnSpiritPunch;
BlastAttack.BlastAttackMultiHit += MultiAirborneBlastAttack;
}
public override void OnUninstall()
{
BlastAttack.BlastAttackMultiHit -= MultiAirborneBlastAttack;
SpiritPunch.onSpiritOrbFired -= OnSpiritPunch;
base.OnUninstall();
}
private void MultiAirborneBlastAttack(BlastAttack.HitPoint[] hitPoints, GameObject attacker)
{
hitCount = 0;
if (!(attacker != null))
{
return;
}
CharacterMaster master = attacker.GetComponent<CharacterBody>().master;
if ((object)master == null || (object)master != base.networkUser.master || !hasShotSpiritOrb)
{
return;
}
for (int i = 0; i < hitPoints.Length; i++)
{
BlastAttack.HitPoint hitPoint = hitPoints[i];
HealthComponent healthComponent = (hitPoint.hurtBox ? hitPoint.hurtBox.healthComponent : null);
if ((bool)healthComponent)
{
CharacterBody body = healthComponent.body;
if (VictimInAir(body))
{
hitCount++;
}
}
}
if (hitCount >= requirement)
{
Grant();
}
else
{
hasShotSpiritOrb = false;
}
}
private bool VictimInAir(CharacterBody victimBody)
{
bool flag = false;
if (victimBody.baseNameToken == "WISP_BODY_NAME" || victimBody.baseNameToken == "GREATERWISP_BODY_NAME")
{
flag = true;
}
return ((bool)victimBody && (bool)victimBody.characterMotor && !victimBody.characterMotor.isGrounded) || flag;
}
private void OnSpiritPunch(bool spiritOrbFired)
{
hasShotSpiritOrb = spiritOrbFired;
}
}
private static readonly int requirement = 3;
protected override BodyIndex LookUpRequiredBodyIndex()
{
return BodyCatalog.FindBodyIndex("SeekerBody");
}
protected override void OnBodyRequirementMet()
{
base.OnBodyRequirementMet();
SetServerTracked(shouldTrack: true);
}
protected override void OnBodyRequirementBroken()
{
SetServerTracked(shouldTrack: false);
base.OnBodyRequirementBroken();
}
}