38 lines
884 B
C#
38 lines
884 B
C#
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using UnityEngine;
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namespace RoR2.Projectile;
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public class ProjectileFireEffects : MonoBehaviour
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{
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public float duration = 5f;
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public int count = 5;
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public GameObject effectPrefab;
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public Vector3 randomOffset;
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private float timer;
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private float nextSpawnTimer;
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private void Update()
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{
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timer += Time.deltaTime;
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nextSpawnTimer += Time.deltaTime;
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if (timer >= duration)
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{
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Object.Destroy(base.gameObject);
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}
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if (nextSpawnTimer >= duration / (float)count)
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{
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nextSpawnTimer -= duration / (float)count;
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if ((bool)effectPrefab)
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{
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Vector3 vector = new Vector3(Random.Range(0f - randomOffset.x, randomOffset.x), Random.Range(0f - randomOffset.y, randomOffset.y), Random.Range(0f - randomOffset.z, randomOffset.z));
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EffectManager.SimpleImpactEffect(effectPrefab, base.transform.position + vector, Vector3.forward, transmit: true);
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}
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}
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}
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}
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