574 lines
18 KiB
C#
574 lines
18 KiB
C#
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using System.Collections.Generic;
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using RoR2.Networking;
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using Unity;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2.Projectile;
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public class ProjectileManager : MonoBehaviour
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{
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private struct ProjectileQueueItem
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{
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public FireProjectileInfo fireProjectileInfo;
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public NetworkConnection clientAuthorityOwner;
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public NetworkClient localNetworkClient;
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public ushort predictionId;
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public double fireSendTime;
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public int timeCachedFrameStamp;
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public Vector3 positionOffset;
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public bool ownerStartedAsNull;
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public ProjectileQueueItem(FireProjectileInfo fireProjectileInfo, int currentFrame, NetworkConnection clientAuthorityOwner = null, ushort predictionId = 0, double fireSendTime = 0.0)
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{
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this.fireProjectileInfo = fireProjectileInfo;
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ownerStartedAsNull = fireProjectileInfo.owner == null;
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timeCachedFrameStamp = currentFrame;
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this.clientAuthorityOwner = clientAuthorityOwner;
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this.predictionId = predictionId;
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this.fireSendTime = fireSendTime;
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localNetworkClient = null;
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if (!ownerStartedAsNull && fireProjectileInfo.owner.TryGetComponent<CharacterBody>(out var component))
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{
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positionOffset = component.corePosition - fireProjectileInfo.position;
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}
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else
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{
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positionOffset = Vector3.zero;
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}
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}
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public ProjectileQueueItem(FireProjectileInfo fireProjectileInfo, NetworkClient serverClient = null, double fireSendTime = 0.0)
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{
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this.fireProjectileInfo = fireProjectileInfo;
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ownerStartedAsNull = fireProjectileInfo.owner == null;
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timeCachedFrameStamp = 0;
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clientAuthorityOwner = null;
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predictionId = 0;
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this.fireSendTime = fireSendTime;
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localNetworkClient = serverClient;
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if (!ownerStartedAsNull && fireProjectileInfo.owner.TryGetComponent<CharacterBody>(out var component))
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{
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positionOffset = component.corePosition - fireProjectileInfo.position;
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}
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else
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{
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positionOffset = Vector3.zero;
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}
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}
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public void TryAdjustingFiringPosition()
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{
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if (!ownerStartedAsNull && !(fireProjectileInfo.owner == null) && fireProjectileInfo.owner.TryGetComponent<CharacterBody>(out var component))
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{
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fireProjectileInfo.position = component.corePosition + positionOffset;
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}
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}
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}
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private class PlayerFireProjectileMessage : MessageBase
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{
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public double sendTime;
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public uint prefabIndexPlusOne;
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public Vector3 position;
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public Quaternion rotation;
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public GameObject owner;
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public HurtBoxReference target;
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public float damage;
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public float force;
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public bool crit;
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public ushort predictionId;
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public DamageColorIndex damageColorIndex;
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public float speedOverride;
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public float fuseOverride;
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public bool useDamageTypeOverride;
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public DamageTypeCombo damageTypeOverride;
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(sendTime);
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writer.WritePackedUInt32(prefabIndexPlusOne);
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writer.Write(position);
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writer.Write(rotation);
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writer.Write(owner);
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GeneratedNetworkCode._WriteHurtBoxReference_None(writer, target);
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writer.Write(damage);
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writer.Write(force);
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writer.Write(crit);
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writer.WritePackedUInt32(predictionId);
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writer.Write((int)damageColorIndex);
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writer.Write(speedOverride);
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writer.Write(fuseOverride);
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writer.Write(useDamageTypeOverride);
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GeneratedNetworkCode._WriteDamageTypeCombo_None(writer, damageTypeOverride);
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}
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public override void Deserialize(NetworkReader reader)
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{
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sendTime = reader.ReadDouble();
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prefabIndexPlusOne = reader.ReadPackedUInt32();
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position = reader.ReadVector3();
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rotation = reader.ReadQuaternion();
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owner = reader.ReadGameObject();
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target = GeneratedNetworkCode._ReadHurtBoxReference_None(reader);
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damage = reader.ReadSingle();
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force = reader.ReadSingle();
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crit = reader.ReadBoolean();
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predictionId = (ushort)reader.ReadPackedUInt32();
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damageColorIndex = (DamageColorIndex)reader.ReadInt32();
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speedOverride = reader.ReadSingle();
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fuseOverride = reader.ReadSingle();
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useDamageTypeOverride = reader.ReadBoolean();
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damageTypeOverride = GeneratedNetworkCode._ReadDamageTypeCombo_None(reader);
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}
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}
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private class ReleasePredictionIdMessage : MessageBase
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{
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public ushort predictionId;
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public override void Serialize(NetworkWriter writer)
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{
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writer.WritePackedUInt32(predictionId);
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}
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public override void Deserialize(NetworkReader reader)
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{
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predictionId = (ushort)reader.ReadPackedUInt32();
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}
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}
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private class PredictionManager
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{
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private Dictionary<ushort, ProjectileController> predictions = new Dictionary<ushort, ProjectileController>();
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public ProjectileController FindPredictedProjectileController(ushort predictionId)
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{
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return predictions[predictionId];
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}
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public void OnAuthorityProjectileReceived(ProjectileController authoritativeProjectile)
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{
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if (authoritativeProjectile.hasAuthority && authoritativeProjectile.predictionId != 0 && predictions.TryGetValue(authoritativeProjectile.predictionId, out var value))
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{
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authoritativeProjectile.ghost = value.ghost;
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if ((bool)authoritativeProjectile.ghost)
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{
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authoritativeProjectile.ghost.authorityTransform = authoritativeProjectile.transform;
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}
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authoritativeProjectile.DispatchOnInitialized();
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}
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}
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public void ReleasePredictionId(ushort predictionId)
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{
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ProjectileController projectileController = predictions[predictionId];
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predictions.Remove(predictionId);
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if ((bool)projectileController && (bool)projectileController.gameObject)
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{
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Object.Destroy(projectileController.gameObject);
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}
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}
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public void RegisterPrediction(ProjectileController predictedProjectile)
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{
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predictedProjectile.NetworkpredictionId = RequestPredictionId();
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predictions[predictedProjectile.predictionId] = predictedProjectile;
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predictedProjectile.isPrediction = true;
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}
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private ushort RequestPredictionId()
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{
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for (ushort num = 1; num < 32767; num++)
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{
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if (!predictions.ContainsKey(num))
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{
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return num;
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}
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}
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return 0;
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}
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}
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private PredictionManager predictionManager;
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private static Queue<ProjectileQueueItem> queuedProjectiles = new Queue<ProjectileQueueItem>(150);
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private static int _projectileCurrentFrame;
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private static int totalProjectilesFiredThisFrame;
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private static int maximumProjectilesFiredPerFrame = 20;
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private static int totalQueuedProjectilesAllowedPerFrame = 5;
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private static double projectileExpirationLifetime = 5.0;
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private PlayerFireProjectileMessage fireMsg = new PlayerFireProjectileMessage();
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private ReleasePredictionIdMessage releasePredictionIdMsg = new ReleasePredictionIdMessage();
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public static ProjectileManager instance { get; private set; }
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private static int projectileCurrentFrame
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{
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get
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{
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return _projectileCurrentFrame;
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}
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set
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{
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if (value > _projectileCurrentFrame)
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{
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_projectileCurrentFrame = value;
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totalProjectilesFiredThisFrame = 0;
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}
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}
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}
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private static void CacheProjectileForNextFrameServer(FireProjectileInfo fireProjectileInfo, NetworkConnection clientAuthorityOwner = null, ushort predictionId = 0, double fastForwardTime = 0.0)
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{
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ProjectileQueueItem item = new ProjectileQueueItem(fireProjectileInfo, projectileCurrentFrame, clientAuthorityOwner, predictionId, (double)Run.instance.time - fastForwardTime);
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queuedProjectiles.Enqueue(item);
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}
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private static void CacheProjectileForNextFrameClient(FireProjectileInfo fireProjectileInfo, NetworkClient client = null, double fireTime = 0.0)
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{
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ProjectileQueueItem item = new ProjectileQueueItem(fireProjectileInfo, client, fireTime);
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queuedProjectiles.Enqueue(item);
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}
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private static bool CanAffordToFireProjectile()
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{
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return totalProjectilesFiredThisFrame < maximumProjectilesFiredPerFrame;
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}
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private bool ShouldSkipFiringProjectile(double currentRunTime, ProjectileQueueItem nextItem)
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{
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if (!(currentRunTime - nextItem.fireSendTime > projectileExpirationLifetime))
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{
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if (!nextItem.ownerStartedAsNull)
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{
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return nextItem.fireProjectileInfo.owner == null;
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}
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return false;
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}
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return true;
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}
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private void ClientFireQueuedProjectiles()
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{
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double currentRunTime = Run.instance.time;
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int num = 0;
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int num2 = 0;
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num2 = 0;
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while (totalProjectilesFiredThisFrame < maximumProjectilesFiredPerFrame && queuedProjectiles.Count > 0 && num2 < totalQueuedProjectilesAllowedPerFrame)
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{
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ProjectileQueueItem nextItem = queuedProjectiles.Dequeue();
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if (ShouldSkipFiringProjectile(currentRunTime, nextItem))
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{
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num++;
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num2--;
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}
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else
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{
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nextItem.TryAdjustingFiringPosition();
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FireProjectileClient(nextItem.fireProjectileInfo, nextItem.localNetworkClient, nextItem.fireSendTime);
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}
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num2++;
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}
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_ = 0;
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_ = 0;
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}
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private void ServerFireQueuedProjectiles()
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{
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double num = Run.instance.time;
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int num2 = 0;
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int num3 = 0;
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num3 = 0;
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while (totalProjectilesFiredThisFrame < maximumProjectilesFiredPerFrame && queuedProjectiles.Count > 0 && num3 < totalQueuedProjectilesAllowedPerFrame)
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{
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ProjectileQueueItem nextItem = queuedProjectiles.Dequeue();
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if (ShouldSkipFiringProjectile(num, nextItem))
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{
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num2++;
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num3--;
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}
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else
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{
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nextItem.TryAdjustingFiringPosition();
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FireProjectileServer(nextItem.fireProjectileInfo, nextItem.clientAuthorityOwner, nextItem.predictionId, num - nextItem.fireSendTime);
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}
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num3++;
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}
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_ = 0;
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_ = 0;
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}
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private void Awake()
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{
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predictionManager = new PredictionManager();
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}
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private void OnEnable()
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{
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instance = SingletonHelper.Assign(instance, this);
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}
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private void OnDisable()
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{
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instance = SingletonHelper.Unassign(instance, this);
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}
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[NetworkMessageHandler(msgType = 49, server = true)]
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private static void HandlePlayerFireProjectile(NetworkMessage netMsg)
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{
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if ((bool)instance)
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{
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instance.HandlePlayerFireProjectileInternal(netMsg);
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}
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}
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[NetworkMessageHandler(msgType = 50, client = true)]
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private static void HandleReleaseProjectilePredictionId(NetworkMessage netMsg)
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{
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if ((bool)instance)
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{
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instance.HandleReleaseProjectilePredictionIdInternal(netMsg);
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}
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}
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public void FireProjectile(GameObject prefab, Vector3 position, Quaternion rotation, GameObject owner, float damage, float force, bool crit, DamageColorIndex damageColorIndex = DamageColorIndex.Default, GameObject target = null, float speedOverride = -1f)
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{
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FireProjectileInfo fireProjectileInfo = default(FireProjectileInfo);
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fireProjectileInfo.projectilePrefab = prefab;
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fireProjectileInfo.position = position;
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fireProjectileInfo.rotation = rotation;
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fireProjectileInfo.owner = owner;
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fireProjectileInfo.damage = damage;
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fireProjectileInfo.force = force;
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fireProjectileInfo.crit = crit;
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fireProjectileInfo.damageColorIndex = damageColorIndex;
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fireProjectileInfo.target = target;
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fireProjectileInfo.speedOverride = speedOverride;
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fireProjectileInfo.fuseOverride = -1f;
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fireProjectileInfo.damageTypeOverride = null;
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FireProjectileInfo fireProjectileInfo2 = fireProjectileInfo;
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FireProjectile(fireProjectileInfo2);
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}
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public void FireProjectile(FireProjectileInfo fireProjectileInfo)
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{
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if (NetworkServer.active)
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{
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FireProjectileServer(fireProjectileInfo, null, 0);
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}
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else
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{
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FireProjectileClient(fireProjectileInfo, NetworkManager.singleton.client);
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}
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}
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private void FireProjectileClient(FireProjectileInfo fireProjectileInfo, NetworkClient client, double fireTime = -1.0)
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{
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if (fireTime == -1.0)
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{
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fireTime = Run.instance.time;
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}
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int projectileIndex = ProjectileCatalog.GetProjectileIndex(fireProjectileInfo.projectilePrefab);
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if (projectileIndex == -1)
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{
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Debug.LogErrorFormat(fireProjectileInfo.projectilePrefab, "Prefab {0} is not a registered projectile prefab.", fireProjectileInfo.projectilePrefab);
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return;
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}
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bool allowPrediction = ProjectileCatalog.GetProjectilePrefabProjectileControllerComponent(projectileIndex).allowPrediction;
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ushort predictionId = 0;
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if (allowPrediction)
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{
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ProjectileController component = Object.Instantiate(fireProjectileInfo.projectilePrefab, fireProjectileInfo.position, fireProjectileInfo.rotation).GetComponent<ProjectileController>();
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InitializeProjectile(component, fireProjectileInfo);
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predictionManager.RegisterPrediction(component);
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predictionId = component.predictionId;
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}
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fireMsg.sendTime = fireTime;
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fireMsg.prefabIndexPlusOne = Util.IntToUintPlusOne(projectileIndex);
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fireMsg.position = fireProjectileInfo.position;
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fireMsg.rotation = fireProjectileInfo.rotation;
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fireMsg.owner = fireProjectileInfo.owner;
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fireMsg.predictionId = predictionId;
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fireMsg.damage = fireProjectileInfo.damage;
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fireMsg.force = fireProjectileInfo.force;
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fireMsg.crit = fireProjectileInfo.crit;
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fireMsg.damageColorIndex = fireProjectileInfo.damageColorIndex;
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fireMsg.speedOverride = fireProjectileInfo.speedOverride;
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fireMsg.fuseOverride = fireProjectileInfo.fuseOverride;
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fireMsg.useDamageTypeOverride = fireProjectileInfo.damageTypeOverride.HasValue;
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fireMsg.damageTypeOverride = fireProjectileInfo.damageTypeOverride ?? ((DamageTypeCombo)DamageType.Generic);
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if ((bool)fireProjectileInfo.target)
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{
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HurtBox component2 = fireProjectileInfo.target.GetComponent<HurtBox>();
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fireMsg.target = (component2 ? HurtBoxReference.FromHurtBox(component2) : HurtBoxReference.FromRootObject(fireProjectileInfo.target));
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}
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NetworkWriter networkWriter = new NetworkWriter();
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networkWriter.StartMessage(49);
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networkWriter.Write(fireMsg);
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networkWriter.FinishMessage();
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client.SendWriter(networkWriter, 0);
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}
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private static void InitializeProjectile(ProjectileController projectileController, FireProjectileInfo fireProjectileInfo)
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{
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GameObject gameObject = projectileController.gameObject;
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ProjectileDamage component = gameObject.GetComponent<ProjectileDamage>();
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TeamFilter component2 = gameObject.GetComponent<TeamFilter>();
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ProjectileNetworkTransform component3 = gameObject.GetComponent<ProjectileNetworkTransform>();
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ProjectileTargetComponent component4 = gameObject.GetComponent<ProjectileTargetComponent>();
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ProjectileSimple component5 = gameObject.GetComponent<ProjectileSimple>();
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projectileController.Networkowner = fireProjectileInfo.owner;
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projectileController.procChainMask = fireProjectileInfo.procChainMask;
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|
if ((bool)component2)
|
||
|
{
|
||
|
component2.teamIndex = TeamComponent.GetObjectTeam(fireProjectileInfo.owner);
|
||
|
}
|
||
|
if ((bool)component3)
|
||
|
{
|
||
|
component3.SetValuesFromTransform();
|
||
|
}
|
||
|
if ((bool)component4 && (bool)fireProjectileInfo.target)
|
||
|
{
|
||
|
CharacterBody component6 = fireProjectileInfo.target.GetComponent<CharacterBody>();
|
||
|
component4.target = (component6 ? component6.coreTransform : fireProjectileInfo.target.transform);
|
||
|
}
|
||
|
if (fireProjectileInfo.useSpeedOverride && (bool)component5)
|
||
|
{
|
||
|
component5.desiredForwardSpeed = fireProjectileInfo.speedOverride;
|
||
|
}
|
||
|
if (fireProjectileInfo.useFuseOverride)
|
||
|
{
|
||
|
ProjectileImpactExplosion component7 = gameObject.GetComponent<ProjectileImpactExplosion>();
|
||
|
if ((bool)component7)
|
||
|
{
|
||
|
component7.lifetime = fireProjectileInfo.fuseOverride;
|
||
|
}
|
||
|
ProjectileFuse component8 = gameObject.GetComponent<ProjectileFuse>();
|
||
|
if ((bool)component8)
|
||
|
{
|
||
|
component8.fuse = fireProjectileInfo.fuseOverride;
|
||
|
}
|
||
|
}
|
||
|
if ((bool)component)
|
||
|
{
|
||
|
component.damage = fireProjectileInfo.damage;
|
||
|
component.force = fireProjectileInfo.force;
|
||
|
component.crit = fireProjectileInfo.crit;
|
||
|
component.damageColorIndex = fireProjectileInfo.damageColorIndex;
|
||
|
if (fireProjectileInfo.damageTypeOverride.HasValue)
|
||
|
{
|
||
|
component.damageType = fireProjectileInfo.damageTypeOverride.Value;
|
||
|
}
|
||
|
}
|
||
|
projectileController.DispatchOnInitialized();
|
||
|
}
|
||
|
|
||
|
private void FireProjectileServer(FireProjectileInfo fireProjectileInfo, NetworkConnection clientAuthorityOwner = null, ushort predictionId = 0, double fastForwardTime = 0.0)
|
||
|
{
|
||
|
GameObject gameObject = Object.Instantiate(fireProjectileInfo.projectilePrefab, fireProjectileInfo.position, fireProjectileInfo.rotation);
|
||
|
ProjectileController component = gameObject.GetComponent<ProjectileController>();
|
||
|
component.NetworkpredictionId = predictionId;
|
||
|
InitializeProjectile(component, fireProjectileInfo);
|
||
|
NetworkIdentity component2 = gameObject.GetComponent<NetworkIdentity>();
|
||
|
if (clientAuthorityOwner != null && component2.localPlayerAuthority)
|
||
|
{
|
||
|
NetworkServer.SpawnWithClientAuthority(gameObject, clientAuthorityOwner);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
NetworkServer.Spawn(gameObject);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void OnServerProjectileDestroyed(ProjectileController projectile)
|
||
|
{
|
||
|
if (projectile.predictionId != 0)
|
||
|
{
|
||
|
NetworkConnection clientAuthorityOwner = projectile.clientAuthorityOwner;
|
||
|
if (clientAuthorityOwner != null)
|
||
|
{
|
||
|
ReleasePredictionId(clientAuthorityOwner, projectile.predictionId);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void OnClientProjectileReceived(ProjectileController projectile)
|
||
|
{
|
||
|
if (projectile.predictionId != 0 && projectile.hasAuthority)
|
||
|
{
|
||
|
predictionManager.OnAuthorityProjectileReceived(projectile);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void ReleasePredictionId(NetworkConnection owner, ushort predictionId)
|
||
|
{
|
||
|
releasePredictionIdMsg.predictionId = predictionId;
|
||
|
NetworkWriter networkWriter = new NetworkWriter();
|
||
|
networkWriter.StartMessage(50);
|
||
|
networkWriter.Write(releasePredictionIdMsg);
|
||
|
networkWriter.FinishMessage();
|
||
|
owner.SendWriter(networkWriter, 0);
|
||
|
}
|
||
|
|
||
|
private void HandlePlayerFireProjectileInternal(NetworkMessage netMsg)
|
||
|
{
|
||
|
netMsg.ReadMessage(fireMsg);
|
||
|
GameObject projectilePrefab = ProjectileCatalog.GetProjectilePrefab(Util.UintToIntMinusOne(fireMsg.prefabIndexPlusOne));
|
||
|
if (projectilePrefab == null)
|
||
|
{
|
||
|
ReleasePredictionId(netMsg.conn, fireMsg.predictionId);
|
||
|
return;
|
||
|
}
|
||
|
FireProjectileServer(new FireProjectileInfo
|
||
|
{
|
||
|
projectilePrefab = projectilePrefab,
|
||
|
position = fireMsg.position,
|
||
|
rotation = fireMsg.rotation,
|
||
|
owner = fireMsg.owner,
|
||
|
damage = fireMsg.damage,
|
||
|
force = fireMsg.force,
|
||
|
crit = fireMsg.crit,
|
||
|
target = fireMsg.target.ResolveGameObject(),
|
||
|
damageColorIndex = fireMsg.damageColorIndex,
|
||
|
speedOverride = fireMsg.speedOverride,
|
||
|
fuseOverride = fireMsg.fuseOverride,
|
||
|
damageTypeOverride = (fireMsg.useDamageTypeOverride ? new DamageTypeCombo?(fireMsg.damageTypeOverride) : null)
|
||
|
}, netMsg.conn, fireMsg.predictionId, (double)Run.instance.time - fireMsg.sendTime);
|
||
|
}
|
||
|
|
||
|
private void HandleReleaseProjectilePredictionIdInternal(NetworkMessage netMsg)
|
||
|
{
|
||
|
netMsg.ReadMessage(releasePredictionIdMsg);
|
||
|
predictionManager.ReleasePredictionId(releasePredictionIdMsg.predictionId);
|
||
|
}
|
||
|
}
|