r2mods/ilspy_dump/ror2_csproj/RoR2.RemoteGameBrowser/RemoteGameCardController.cs

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C#
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2024-10-04 07:26:37 +00:00
using System.Collections.Generic;
using System.Text;
using HG;
using RoR2.UI;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace RoR2.RemoteGameBrowser;
public class RemoteGameCardController : MonoBehaviour
{
public TextMeshProUGUI nameLabel;
public TextMeshProUGUI playerCountLabel;
public TextMeshProUGUI pingLabel;
public TextMeshProUGUI tagsLabel;
public TextMeshProUGUI typeLabel;
public ArtifactDisplayPanelController artifactDisplayPanelController;
public RawImage mapImage;
public GameObject passwordIconObject;
public GameObject difficultyIconObject;
public Image difficultyIcon;
private static List<ArtifactDef> artifactBuffer = new List<ArtifactDef>();
private RemoteGameInfo currentGameInfo;
public void OpenCurrentGameDetails()
{
RectTransform parent = (RectTransform)RoR2Application.instance.mainCanvas.transform;
GameObject obj = Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/UI/RemoteGameBrowser/RemoteGameDetailsPanel"), parent);
RectTransform obj2 = (RectTransform)obj.transform;
Vector2 vector = -(obj2.rect.size / 2f);
vector.y = 0f - vector.y;
obj2.localPosition = Vector2.zero + vector;
obj.GetComponent<RemoteGameDetailsPanelController>().SetGameInfo(currentGameInfo);
}
public void SetDisplayData(RemoteGameInfo remoteGameInfo)
{
currentGameInfo = remoteGameInfo;
StringBuilder stringBuilder = HG.StringBuilderPool.RentStringBuilder();
Texture texture = null;
if (remoteGameInfo.currentSceneIndex.HasValue)
{
texture = SceneCatalog.GetSceneDef(remoteGameInfo.currentSceneIndex.Value)?.previewTexture;
}
mapImage.enabled = texture != null;
mapImage.texture = texture;
passwordIconObject.SetActive(remoteGameInfo.hasPassword.GetValueOrDefault());
playerCountLabel.SetText(stringBuilder.Clear().AppendInt(remoteGameInfo.lobbyPlayerCount ?? remoteGameInfo.serverPlayerCount.GetValueOrDefault()).Append("/")
.AppendInt(remoteGameInfo.lobbyMaxPlayers ?? remoteGameInfo.serverMaxPlayers.GetValueOrDefault()));
if (remoteGameInfo.currentDifficultyIndex.HasValue)
{
DifficultyDef difficultyDef = DifficultyCatalog.GetDifficultyDef(remoteGameInfo.currentDifficultyIndex.Value);
difficultyIcon.sprite = difficultyDef?.GetIconSprite();
difficultyIcon.enabled = true;
}
else
{
difficultyIcon.enabled = false;
}
nameLabel.SetText(remoteGameInfo.serverName ?? remoteGameInfo.lobbyName);
stringBuilder.Clear();
if (remoteGameInfo.ping.HasValue)
{
stringBuilder.AppendInt(remoteGameInfo.ping ?? (-1));
}
else
{
stringBuilder.Append("N/A");
}
pingLabel.SetText(stringBuilder);
stringBuilder.Clear();
if (remoteGameInfo.tags != null && remoteGameInfo.tags.Length != 0)
{
stringBuilder.Append(remoteGameInfo.tags[0]);
for (int i = 1; i < remoteGameInfo.tags.Length; i++)
{
stringBuilder.Append(", ").Append(remoteGameInfo.tags[i]);
}
}
tagsLabel.SetText(stringBuilder);
artifactBuffer.Clear();
foreach (ArtifactDef enabledArtifact in remoteGameInfo.GetEnabledArtifacts())
{
artifactBuffer.Add(enabledArtifact);
}
List<ArtifactDef>.Enumerator enabledArtifacts = artifactBuffer.GetEnumerator();
if ((bool)artifactDisplayPanelController)
{
artifactDisplayPanelController.SetDisplayData(ref enabledArtifacts);
}
HG.StringBuilderPool.ReturnStringBuilder(stringBuilder);
}
}