r2mods/ilspy_dump/ror2_csproj/RoR2/GameCompletionStatsHelper.cs

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C#
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2024-10-04 07:26:37 +00:00
using System.Collections.Generic;
using RoR2.Skills;
using RoR2.Stats;
namespace RoR2;
public class GameCompletionStatsHelper
{
private HashSet<UnlockableDef> unlockablesForGameCompletion = new HashSet<UnlockableDef>();
private HashSet<AchievementDef> achievementsWithoutUnlockables = new HashSet<AchievementDef>();
private HashSet<UnlockableDef> unlockablesWithoutAchievements = new HashSet<UnlockableDef>();
private HashSet<PickupDef> encounterablePickups = new HashSet<PickupDef>();
private int completableTotal;
public GameCompletionStatsHelper()
{
HashSet<UnlockableDef> unlockablesFromAchievements = new HashSet<UnlockableDef>();
foreach (SurvivorDef allSurvivorDef in SurvivorCatalog.allSurvivorDefs)
{
AddSurvivor(allSurvivorDef);
void AddSurvivor(SurvivorDef survivorDef)
{
AddUnlockable(survivorDef.unlockableDef);
BodyIndex bodyIndexFromSurvivorIndex = SurvivorCatalog.GetBodyIndexFromSurvivorIndex(survivorDef.survivorIndex);
GenericSkill[] bodyPrefabSkillSlots = BodyCatalog.GetBodyPrefabSkillSlots(bodyIndexFromSurvivorIndex);
if (bodyPrefabSkillSlots != null)
{
GenericSkill[] array = bodyPrefabSkillSlots;
for (int i = 0; i < array.Length; i++)
{
SkillFamily skillFamily = array[i].skillFamily;
if ((bool)skillFamily)
{
SkillFamily.Variant[] variants = skillFamily.variants;
for (int j = 0; j < variants.Length; j++)
{
SkillFamily.Variant variant = variants[j];
AddUnlockable(variant.unlockableDef);
}
}
}
}
SkinDef[] bodySkins = BodyCatalog.GetBodySkins(bodyIndexFromSurvivorIndex);
foreach (SkinDef skinDef in bodySkins)
{
AddUnlockable(skinDef.unlockableDef);
}
bool AddUnlockable(UnlockableDef unlockableDef)
{
if (unlockableDef == null)
{
return false;
}
unlockablesForGameCompletion.Add(unlockableDef);
return true;
}
}
}
foreach (CharacterBody allBodyPrefabBodyBodyComponent in BodyCatalog.allBodyPrefabBodyBodyComponents)
{
AddMonster(allBodyPrefabBodyBodyComponent);
void AddMonster(CharacterBody characterBody)
{
_003C_002Ector_003Eg__AddUnlockable_007C5_0(characterBody.GetComponent<DeathRewards>()?.logUnlockableDef);
}
}
foreach (AchievementDef allAchievementDef in AchievementManager.allAchievementDefs)
{
AddAchievement(allAchievementDef);
}
foreach (PickupDef allPickup in PickupCatalog.allPickups)
{
AddPickup(allPickup);
void AddPickup(PickupDef pickupDef)
{
ItemDef itemDef = ItemCatalog.GetItemDef(pickupDef.itemIndex);
EquipmentDef equipmentDef = EquipmentCatalog.GetEquipmentDef(pickupDef.equipmentIndex);
if (((object)itemDef != null && itemDef.inDroppableTier) || ((object)equipmentDef != null && equipmentDef.canDrop))
{
encounterablePickups.Add(pickupDef);
}
}
}
unlockablesWithoutAchievements.UnionWith(unlockablesForGameCompletion);
unlockablesWithoutAchievements.ExceptWith(unlockablesFromAchievements);
completableTotal = 0;
completableTotal += unlockablesForGameCompletion.Count;
completableTotal += achievementsWithoutUnlockables.Count;
completableTotal += encounterablePickups.Count;
completableTotal += SurvivorCatalog.survivorCount * 2;
void AddAchievement(AchievementDef achievementDef)
{
UnlockableDef unlockableDef2 = UnlockableCatalog.GetUnlockableDef(achievementDef.unlockableRewardIdentifier);
if (!_003C_002Ector_003Eg__AddUnlockable_007C5_0(unlockableDef2))
{
achievementsWithoutUnlockables.Add(achievementDef);
}
else
{
unlockablesFromAchievements.Add(unlockableDef2);
}
}
}
public IntFraction GetTotalCompletion(UserProfile userProfile)
{
IntFraction result = new IntFraction(0, 0);
AddResult(GetUnlockableCompletion(userProfile));
AddResult(GetAchievementWithoutUnlockableCompletion(userProfile));
AddResult(GetPickupEncounterCompletion(userProfile));
AddResult(GetSurvivorPickCompletion(userProfile));
AddResult(GetSurvivorWinCompletion(userProfile));
return result;
void AddResult(IntFraction incoming)
{
result = new IntFraction(result.numerator + incoming.numerator, result.denominator + incoming.denominator);
}
}
public IntFraction GetUnlockableCompletion(UserProfile userProfile)
{
int num = 0;
foreach (UnlockableDef item in unlockablesForGameCompletion)
{
if (userProfile.HasUnlockable(item))
{
num++;
}
}
return new IntFraction(num, unlockablesForGameCompletion.Count);
}
public IntFraction GetCollectibleCompletion(UserProfile userProfile)
{
int num = 0;
foreach (UnlockableDef unlockablesWithoutAchievement in unlockablesWithoutAchievements)
{
if (userProfile.HasUnlockable(unlockablesWithoutAchievement))
{
num++;
}
}
return new IntFraction(num, unlockablesWithoutAchievements.Count);
}
public IntFraction GetAchievementCompletion(UserProfile userProfile)
{
int num = 0;
foreach (AchievementDef allAchievementDef in AchievementManager.allAchievementDefs)
{
if (userProfile.HasAchievement(allAchievementDef.identifier))
{
num++;
}
}
return new IntFraction(num, AchievementManager.achievementCount);
}
private IntFraction GetAchievementWithoutUnlockableCompletion(UserProfile userProfile)
{
int num = 0;
foreach (AchievementDef achievementsWithoutUnlockable in achievementsWithoutUnlockables)
{
if (userProfile.HasAchievement(achievementsWithoutUnlockable.identifier))
{
num++;
}
}
return new IntFraction(num, achievementsWithoutUnlockables.Count);
}
public IntFraction GetPickupEncounterCompletion(UserProfile userProfile)
{
int num = 0;
foreach (PickupDef allPickup in PickupCatalog.allPickups)
{
if (encounterablePickups.Contains(allPickup) && userProfile.HasDiscoveredPickup(allPickup.pickupIndex))
{
num++;
}
}
return new IntFraction(num, encounterablePickups.Count);
}
public IntFraction GetSurvivorPickCompletion(UserProfile userProfile)
{
return GetSurvivorULongStatCompletion(userProfile, PerBodyStatDef.timesPicked, ignoreHidden: true);
}
public IntFraction GetSurvivorWinCompletion(UserProfile userProfile)
{
return GetSurvivorULongStatCompletion(userProfile, PerBodyStatDef.totalWins, ignoreHidden: true);
}
private IntFraction GetSurvivorULongStatCompletion(UserProfile userProfile, PerBodyStatDef perBodyStatDef, bool ignoreHidden)
{
int num = 0;
int num2 = 0;
foreach (SurvivorDef allSurvivorDef in SurvivorCatalog.allSurvivorDefs)
{
if (!ignoreHidden || !allSurvivorDef.hidden)
{
num2++;
string bodyName = BodyCatalog.GetBodyName(SurvivorCatalog.GetBodyIndexFromSurvivorIndex(allSurvivorDef.survivorIndex));
if (userProfile.statSheet.GetStatValueULong(perBodyStatDef, bodyName) != 0)
{
num++;
}
}
}
return new IntFraction(num, num2);
}
}