r2mods/ilspy_dump/ror2_csproj/RoR2/GenericPickupController.cs

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C#
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2024-10-04 07:26:37 +00:00
using System;
using System.Runtime.InteropServices;
using RoR2.Items;
using RoR2.Networking;
using RoR2.UI;
using Unity;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public sealed class GenericPickupController : NetworkBehaviour, IInteractable, IInspectable, IInspectInfoProvider, IDisplayNameProvider
{
private class PickupMessage : MessageBase
{
public GameObject masterGameObject;
public PickupIndex pickupIndex;
public uint pickupQuantity;
public void Reset()
{
masterGameObject = null;
pickupIndex = PickupIndex.none;
pickupQuantity = 0u;
}
public override void Serialize(NetworkWriter writer)
{
writer.Write(masterGameObject);
GeneratedNetworkCode._WritePickupIndex_None(writer, pickupIndex);
writer.WritePackedUInt32(pickupQuantity);
}
public override void Deserialize(NetworkReader reader)
{
masterGameObject = reader.ReadGameObject();
pickupIndex = GeneratedNetworkCode._ReadPickupIndex_None(reader);
pickupQuantity = reader.ReadPackedUInt32();
}
}
public enum PickupArtifactFlag
{
NONE,
COMMAND,
DELUSION
}
public struct CreatePickupInfo
{
public Vector3 position;
public Quaternion rotation;
private PickupIndex? _pickupIndex;
public PickupPickerController.Option[] pickerOptions;
public GameObject prefabOverride;
public ChestBehavior chest;
public PickupArtifactFlag artifactFlag;
public ItemIndex delusionItemIndex;
public ItemIndex falseChoice1;
public ItemIndex falseChoice2;
public PickupIndex pickupIndex
{
get
{
if (!_pickupIndex.HasValue)
{
return PickupIndex.none;
}
return _pickupIndex.Value;
}
set
{
_pickupIndex = value;
}
}
}
public PickupDisplay pickupDisplay;
public ChestBehavior chestGeneratedFrom;
[SyncVar(hook = "SyncPickupIndex")]
public PickupIndex pickupIndex = PickupIndex.none;
[SyncVar(hook = "SyncRecycled")]
public bool Recycled;
public bool selfDestructIfPickupIndexIsNotIdeal;
public SerializablePickupIndex idealPickupIndex;
private static readonly PickupMessage pickupMessageInstance = new PickupMessage();
public float waitDuration = 0.5f;
private Run.FixedTimeStamp waitStartTime;
private bool consumed;
public const string pickupSoundString = "Play_UI_item_pickup";
private static GameObject pickupPrefab;
public PickupIndex NetworkpickupIndex
{
get
{
return pickupIndex;
}
[param: In]
set
{
if (NetworkServer.localClientActive && !base.syncVarHookGuard)
{
base.syncVarHookGuard = true;
SyncPickupIndex(value);
base.syncVarHookGuard = false;
}
SetSyncVar(value, ref pickupIndex, 1u);
}
}
public bool NetworkRecycled
{
get
{
return Recycled;
}
[param: In]
set
{
if (NetworkServer.localClientActive && !base.syncVarHookGuard)
{
base.syncVarHookGuard = true;
SyncRecycled(value);
base.syncVarHookGuard = false;
}
SetSyncVar(value, ref Recycled, 2u);
}
}
private void SyncPickupIndex(PickupIndex newPickupIndex)
{
NetworkpickupIndex = newPickupIndex;
UpdatePickupDisplay();
}
private void SyncRecycled(bool isRecycled)
{
NetworkRecycled = isRecycled;
}
[Server]
public static void SendPickupMessage(CharacterMaster master, PickupIndex pickupIndex)
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.GenericPickupController::SendPickupMessage(RoR2.CharacterMaster,RoR2.PickupIndex)' called on client");
return;
}
uint pickupQuantity = 1u;
if ((bool)master.inventory)
{
ItemIndex itemIndex = PickupCatalog.GetPickupDef(pickupIndex)?.itemIndex ?? ItemIndex.None;
if (itemIndex != ItemIndex.None)
{
pickupQuantity = (uint)master.inventory.GetItemCount(itemIndex);
}
}
try
{
PickupMessage msg = new PickupMessage
{
masterGameObject = master.gameObject,
pickupIndex = pickupIndex,
pickupQuantity = pickupQuantity
};
NetworkServer.SendByChannelToAll(57, msg, QosChannelIndex.chat.intVal);
}
catch (Exception arg)
{
Debug.Log($"Failed to send pickupMessage for pickupIndex {pickupIndex} - gameObject {master.gameObject.name}\r\n{arg}");
}
}
[NetworkMessageHandler(msgType = 57, client = true)]
private static void HandlePickupMessage(NetworkMessage netMsg)
{
PickupMessage pickupMessage = pickupMessageInstance;
netMsg.ReadMessage(pickupMessage);
GameObject masterGameObject = pickupMessage.masterGameObject;
PickupIndex pickupIndex = pickupMessage.pickupIndex;
PickupDef pickupDef = PickupCatalog.GetPickupDef(pickupIndex);
uint pickupQuantity = pickupMessage.pickupQuantity;
pickupMessage.Reset();
if (!masterGameObject)
{
return;
}
CharacterMaster component = masterGameObject.GetComponent<CharacterMaster>();
if (!component)
{
return;
}
PlayerCharacterMasterController component2 = component.GetComponent<PlayerCharacterMasterController>();
if ((bool)component2)
{
NetworkUser networkUser = component2.networkUser;
if ((bool)networkUser)
{
networkUser.localUser?.userProfile.DiscoverPickup(pickupIndex);
}
}
CharacterBody body = component.GetBody();
_ = (bool)body;
ItemDef itemDef = ItemCatalog.GetItemDef(pickupDef?.itemIndex ?? ItemIndex.None);
if (itemDef != null && itemDef.hidden)
{
return;
}
if (pickupIndex != PickupIndex.none)
{
ItemIndex transformedItemIndex = ContagiousItemManager.GetTransformedItemIndex(itemDef?.itemIndex ?? ItemIndex.None);
if (itemDef == null || transformedItemIndex == ItemIndex.None || component.inventory.GetItemCount(transformedItemIndex) <= 0)
{
CharacterMasterNotificationQueue.PushPickupNotification(component, pickupIndex);
}
}
Chat.AddPickupMessage(body, pickupDef?.nameToken ?? PickupCatalog.invalidPickupToken, pickupDef?.baseColor ?? Color.black, pickupQuantity);
if ((bool)body)
{
Util.PlaySound("Play_UI_item_pickup", body.gameObject);
}
}
public void StartWaitTime()
{
waitStartTime = Run.FixedTimeStamp.now;
}
private void OnTriggerStay(Collider other)
{
if (!NetworkServer.active || !(waitStartTime.timeSince >= waitDuration) || consumed)
{
return;
}
CharacterBody component = other.GetComponent<CharacterBody>();
if (!component)
{
return;
}
PickupDef pickupDef = PickupCatalog.GetPickupDef(pickupIndex);
ItemIndex itemIndex = pickupDef?.itemIndex ?? ItemIndex.None;
if (itemIndex != ItemIndex.None)
{
ItemTierDef itemTierDef = ItemTierCatalog.GetItemTierDef(ItemCatalog.GetItemDef(itemIndex).tier);
if ((bool)itemTierDef && (itemTierDef.pickupRules == ItemTierDef.PickupRules.ConfirmAll || (itemTierDef.pickupRules == ItemTierDef.PickupRules.ConfirmFirst && (bool)component.inventory && component.inventory.GetItemCount(itemIndex) <= 0)))
{
return;
}
}
EquipmentIndex equipmentIndex = pickupDef?.equipmentIndex ?? EquipmentIndex.None;
if ((equipmentIndex == EquipmentIndex.None || (!EquipmentCatalog.GetEquipmentDef(equipmentIndex).isLunar && (!component.inventory || component.inventory.currentEquipmentIndex == EquipmentIndex.None))) && (pickupDef == null || pickupDef.coinValue == 0) && BodyHasPickupPermission(component))
{
AttemptGrant(component);
}
}
private static bool BodyHasPickupPermission(CharacterBody body)
{
if ((bool)(body.masterObject ? body.masterObject.GetComponent<PlayerCharacterMasterController>() : null))
{
return body.inventory;
}
return false;
}
public bool ShouldIgnoreSpherecastForInteractibility(Interactor activator)
{
return false;
}
public string GetContextString(Interactor activator)
{
return string.Format(Language.GetString(PickupCatalog.GetPickupDef(pickupIndex)?.interactContextToken ?? string.Empty), GetDisplayName());
}
private void UpdatePickupDisplay()
{
if (!pickupDisplay)
{
return;
}
pickupDisplay.SetPickupIndex(pickupIndex);
if ((bool)pickupDisplay.modelRenderer)
{
Highlight component = GetComponent<Highlight>();
if ((bool)component)
{
component.targetRenderer = pickupDisplay.modelRenderer;
component.ResetHighlight();
}
}
}
[Server]
private void AttemptGrant(CharacterBody body)
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.GenericPickupController::AttemptGrant(RoR2.CharacterBody)' called on client");
return;
}
TeamComponent component = body.GetComponent<TeamComponent>();
if (!component || component.teamIndex != TeamIndex.Player)
{
return;
}
PickupDef pickupDef = PickupCatalog.GetPickupDef(pickupIndex);
if ((bool)body.inventory && pickupDef != null)
{
PickupDef.GrantContext grantContext = default(PickupDef.GrantContext);
grantContext.body = body;
grantContext.controller = this;
PickupDef.GrantContext context = grantContext;
pickupDef.attemptGrant?.Invoke(ref context);
consumed = context.shouldDestroy;
if (context.shouldNotify)
{
SendPickupMessage(body.master, pickupDef.pickupIndex);
}
if ((bool)chestGeneratedFrom && DelusionChestController.isDelusionEnable)
{
chestGeneratedFrom.CallRpcSetDelusionPickupIndex(pickupIndex);
}
if (context.shouldDestroy)
{
UnityEngine.Object.Destroy(base.gameObject);
}
}
}
private void Start()
{
waitStartTime = Run.FixedTimeStamp.now;
consumed = false;
UpdatePickupDisplay();
}
private void OnEnable()
{
InstanceTracker.Add(this);
}
private void OnDisable()
{
InstanceTracker.Remove(this);
}
public Interactability GetInteractability(Interactor activator)
{
if (!base.enabled)
{
return Interactability.Disabled;
}
if (waitStartTime.timeSince < waitDuration || consumed)
{
return Interactability.Disabled;
}
CharacterBody component = activator.GetComponent<CharacterBody>();
if ((bool)component)
{
if (!BodyHasPickupPermission(component))
{
return Interactability.Disabled;
}
return Interactability.Available;
}
return Interactability.Disabled;
}
public void OnInteractionBegin(Interactor activator)
{
AttemptGrant(activator.GetComponent<CharacterBody>());
}
public bool ShouldShowOnScanner()
{
return true;
}
public bool ShouldProximityHighlight()
{
return true;
}
public string GetDisplayName()
{
return Language.GetString(PickupCatalog.GetPickupDef(pickupIndex)?.nameToken ?? PickupCatalog.invalidPickupToken);
}
public void SetPickupIndexFromString(string pickupString)
{
if (NetworkServer.active)
{
PickupIndex networkpickupIndex = PickupCatalog.FindPickupIndex(pickupString);
NetworkpickupIndex = networkpickupIndex;
}
}
[InitDuringStartup]
private static void Init()
{
LegacyResourcesAPI.LoadAsyncCallback("Prefabs/NetworkedObjects/GenericPickup", delegate(GameObject operationResult)
{
pickupPrefab = operationResult;
});
}
public static GenericPickupController CreatePickup(in CreatePickupInfo createPickupInfo)
{
GameObject gameObject = UnityEngine.Object.Instantiate(createPickupInfo.prefabOverride ?? pickupPrefab, createPickupInfo.position, createPickupInfo.rotation);
GenericPickupController component = gameObject.GetComponent<GenericPickupController>();
if ((bool)component)
{
component.NetworkpickupIndex = createPickupInfo.pickupIndex;
component.chestGeneratedFrom = createPickupInfo.chest;
}
else
{
PickupDisplay componentInChildren = gameObject.GetComponentInChildren<PickupDisplay>();
if ((bool)componentInChildren)
{
GameObject modelObjectOverride = gameObject.GetComponentInChildren<MeshRenderer>().gameObject;
componentInChildren.RebuildModel(modelObjectOverride);
}
}
PickupIndexNetworker component2 = gameObject.GetComponent<PickupIndexNetworker>();
if ((bool)component2)
{
component2.NetworkpickupIndex = createPickupInfo.pickupIndex;
}
PickupPickerController component3 = gameObject.GetComponent<PickupPickerController>();
if ((bool)component3 && createPickupInfo.pickerOptions != null)
{
component3.SetOptionsServer(createPickupInfo.pickerOptions);
}
NetworkServer.Spawn(gameObject);
return component;
}
[ContextMenu("Print Pickup Index")]
private void PrintPickupIndex()
{
Debug.LogFormat("pickupIndex={0}", PickupCatalog.GetPickupDef(pickupIndex)?.internalName ?? "Invalid");
}
public IInspectInfoProvider GetInspectInfoProvider()
{
return this;
}
public bool CanBeInspected()
{
if (pickupIndex != PickupIndex.none)
{
return pickupIndex.isValid;
}
return false;
}
public InspectInfo GetInfo()
{
return PickupCatalog.GetPickupDef(pickupIndex) ?? throw new InvalidOperationException("Attempted to get info for invalid pickup. Should be impossible. Investigate me.");
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
if (forceAll)
{
GeneratedNetworkCode._WritePickupIndex_None(writer, pickupIndex);
writer.Write(Recycled);
return true;
}
bool flag = false;
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
GeneratedNetworkCode._WritePickupIndex_None(writer, pickupIndex);
}
if ((base.syncVarDirtyBits & 2u) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.Write(Recycled);
}
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
}
return flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (initialState)
{
pickupIndex = GeneratedNetworkCode._ReadPickupIndex_None(reader);
Recycled = reader.ReadBoolean();
return;
}
int num = (int)reader.ReadPackedUInt32();
if (((uint)num & (true ? 1u : 0u)) != 0)
{
SyncPickupIndex(GeneratedNetworkCode._ReadPickupIndex_None(reader));
}
if (((uint)num & 2u) != 0)
{
SyncRecycled(reader.ReadBoolean());
}
}
public override void PreStartClient()
{
}
}