127 lines
3.5 KiB
C#
127 lines
3.5 KiB
C#
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using System;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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public class NetworkedBodySpawnSlot : MonoBehaviour, MasterSpawnSlotController.ISlot
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{
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[SerializeField]
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private SpawnCard spawnCard;
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[SerializeField]
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private CharacterBody ownerBody;
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[SerializeField]
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private ChildLocator ownerChildLocator;
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[SerializeField]
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private string ownerAttachChildName;
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[SerializeField]
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private GameObject spawnEffectPrefab;
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[SerializeField]
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private GameObject killEffectPrefab;
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private CharacterMaster spawnedMaster;
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private bool isSpawnPending;
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public bool IsOpen()
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{
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if (!isSpawnPending)
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{
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return !spawnedMaster;
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}
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return false;
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}
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public void Spawn(GameObject summonerBodyObject, Xoroshiro128Plus rng, Action<MasterSpawnSlotController.ISlot, SpawnCard.SpawnResult> callback = null)
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{
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if (!NetworkServer.active || !ownerBody)
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{
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return;
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}
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Transform spawnOnTarget = ownerBody.transform;
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if (!string.IsNullOrEmpty(ownerAttachChildName) && (bool)ownerChildLocator)
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{
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Transform transform = ownerChildLocator.FindChild(ownerAttachChildName);
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if ((bool)transform)
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{
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spawnOnTarget = transform.transform;
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}
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}
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DirectorPlacementRule placementRule = new DirectorPlacementRule
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{
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placementMode = DirectorPlacementRule.PlacementMode.Direct,
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spawnOnTarget = spawnOnTarget
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};
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DirectorSpawnRequest directorSpawnRequest = new DirectorSpawnRequest(spawnCard, placementRule, rng);
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directorSpawnRequest.summonerBodyObject = summonerBodyObject;
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directorSpawnRequest.onSpawnedServer = (Action<SpawnCard.SpawnResult>)Delegate.Combine(directorSpawnRequest.onSpawnedServer, (Action<SpawnCard.SpawnResult>)delegate(SpawnCard.SpawnResult spawnResult)
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{
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OnSpawnedServer(ownerBody.gameObject, spawnResult, callback);
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});
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isSpawnPending = true;
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DirectorCore.instance?.TrySpawnObject(directorSpawnRequest);
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}
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public void Kill()
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{
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if (NetworkServer.active && (bool)spawnedMaster)
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{
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GameObject bodyObject = spawnedMaster.GetBodyObject();
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if ((bool)killEffectPrefab && (bool)bodyObject)
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{
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EffectData effectData = new EffectData
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{
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origin = bodyObject.transform.position,
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rotation = bodyObject.transform.rotation
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};
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EffectManager.SpawnEffect(killEffectPrefab, effectData, transmit: true);
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}
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spawnedMaster.TrueKill();
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spawnedMaster = null;
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}
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}
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private void OnSpawnedServer(GameObject ownerBodyObject, SpawnCard.SpawnResult spawnResult, Action<MasterSpawnSlotController.ISlot, SpawnCard.SpawnResult> callback)
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{
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isSpawnPending = false;
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if (spawnResult.success)
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{
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spawnedMaster = spawnResult.spawnedInstance.GetComponent<CharacterMaster>();
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spawnedMaster.onBodyDestroyed += OnBodyDestroyed;
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GameObject bodyObject = spawnedMaster.GetBodyObject();
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if ((bool)bodyObject)
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{
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if ((bool)spawnEffectPrefab)
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{
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EffectData effectData = new EffectData
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{
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origin = bodyObject.transform.position,
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rotation = bodyObject.transform.rotation
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};
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EffectManager.SpawnEffect(spawnEffectPrefab, effectData, transmit: true);
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}
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NetworkedBodyAttachment component = bodyObject.GetComponent<NetworkedBodyAttachment>();
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if ((bool)component)
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{
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component.AttachToGameObjectAndSpawn(ownerBodyObject, ownerAttachChildName);
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}
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}
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}
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callback?.Invoke(this, spawnResult);
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}
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private void OnBodyDestroyed(CharacterBody body)
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{
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if (body.master.IsDeadAndOutOfLivesServer() && (bool)spawnedMaster)
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{
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spawnedMaster.onBodyDestroyed -= OnBodyDestroyed;
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spawnedMaster = null;
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}
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}
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}
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