r2mods/ilspy_dump/ror2_csproj/RoR2/OutlineHighlight.cs

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C#
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2024-10-04 07:26:37 +00:00
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
namespace RoR2;
[RequireComponent(typeof(Camera))]
[RequireComponent(typeof(SceneCamera))]
public class OutlineHighlight : MonoBehaviour
{
private enum Passes
{
FillPass,
Blit
}
public enum RTResolution
{
Quarter = 4,
Half = 2,
Full = 1
}
public struct HighlightInfo
{
public Color color;
public Renderer renderer;
}
public RTResolution m_resolution = RTResolution.Full;
public readonly Queue<HighlightInfo> highlightQueue = new Queue<HighlightInfo>();
private Material highlightMaterial;
private CommandBuffer commandBuffer;
private int m_RTWidth = 512;
private int m_RTHeight = 512;
public Material outlineMaterial;
public Material outlineMaterial_Skinned;
public static Action<OutlineHighlight> onPreRenderOutlineHighlight;
public SceneCamera sceneCamera { get; private set; }
private void InitOutlineMaterials()
{
}
private void Awake()
{
sceneCamera = GetComponent<SceneCamera>();
CreateBuffers();
CreateMaterials();
m_RTWidth = (int)((float)Screen.width / (float)m_resolution);
m_RTHeight = (int)((float)Screen.height / (float)m_resolution);
InitOutlineMaterials();
}
private void CreateBuffers()
{
commandBuffer = new CommandBuffer();
}
private void ClearCommandBuffers()
{
commandBuffer.Clear();
}
private void CreateMaterials()
{
highlightMaterial = new Material(LegacyShaderAPI.Find("Hopoo Games/Internal/Outline Highlight"));
}
private void RenderHighlights(RenderTexture rt)
{
RenderTargetIdentifier renderTarget = new RenderTargetIdentifier(rt);
commandBuffer.SetRenderTarget(renderTarget);
foreach (Highlight readonlyHighlight in Highlight.readonlyHighlightList)
{
if (readonlyHighlight.isOn && (bool)readonlyHighlight.targetRenderer)
{
highlightQueue.Enqueue(new HighlightInfo
{
color = readonlyHighlight.GetColor() * readonlyHighlight.strength,
renderer = readonlyHighlight.targetRenderer
});
}
}
onPreRenderOutlineHighlight?.Invoke(this);
while (highlightQueue.Count > 0)
{
HighlightInfo highlightInfo = highlightQueue.Dequeue();
if ((bool)highlightInfo.renderer)
{
highlightMaterial.SetColor("_Color", highlightInfo.color);
commandBuffer.DrawRenderer(highlightInfo.renderer, highlightMaterial, 0, 0);
RenderTexture.active = rt;
Graphics.ExecuteCommandBuffer(commandBuffer);
RenderTexture.active = null;
ClearCommandBuffers();
}
}
}
private bool NeedsHighlight()
{
foreach (Highlight readonlyHighlight in Highlight.readonlyHighlightList)
{
if (readonlyHighlight.isOn && (bool)readonlyHighlight.targetRenderer)
{
return true;
}
}
return false;
}
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
if (!NeedsHighlight())
{
Graphics.Blit(source, destination);
return;
}
int width = (int)((float)destination.width / (float)m_resolution);
int height = (int)((float)destination.height / (float)m_resolution);
RenderTexture renderTexture = (RenderTexture.active = RenderTexture.GetTemporary(width, height, 0, RenderTextureFormat.ARGB32));
GL.Clear(clearDepth: true, clearColor: true, Color.clear);
RenderTexture.active = null;
ClearCommandBuffers();
RenderHighlights(renderTexture);
highlightMaterial.SetTexture("_OutlineMap", renderTexture);
highlightMaterial.SetColor("_Color", Color.white);
Graphics.Blit(source, destination, highlightMaterial, 1);
RenderTexture.ReleaseTemporary(renderTexture);
}
}