28 lines
597 B
C#
28 lines
597 B
C#
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Networking;
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namespace RoR2;
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public class RunEventFlagResponse : MonoBehaviour
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{
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public string flagName;
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public UnityEvent onAwakeWithFlagSetServer;
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public UnityEvent onAwakeWithFlagUnsetServer;
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private void Awake()
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{
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if (NetworkServer.active)
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{
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if ((bool)Run.instance)
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{
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(Run.instance.GetEventFlag(flagName) ? onAwakeWithFlagSetServer : onAwakeWithFlagUnsetServer)?.Invoke();
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return;
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}
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Debug.LogErrorFormat("Cannot handle run event flag response {0}: No run exists.", base.gameObject.name);
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}
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}
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}
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