141 lines
4.0 KiB
C#
141 lines
4.0 KiB
C#
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using System;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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[RequireComponent(typeof(CombatSquad))]
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public class ScriptedCombatEncounter : MonoBehaviour
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{
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[Serializable]
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public struct SpawnInfo
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{
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public SpawnCard spawnCard;
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public Transform explicitSpawnPosition;
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[Tooltip("The chance that this spawn card will be culled, removing it from the list. A value of 0 means it is guaranteed.")]
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[Range(0f, 100f)]
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public float cullChance;
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}
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public ulong seed;
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public bool randomizeSeed;
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public TeamIndex teamIndex;
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public SpawnInfo[] spawns;
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public bool spawnOnStart;
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public bool grantUniqueBonusScaling = true;
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private Xoroshiro128Plus rng;
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public CombatSquad combatSquad { get; private set; }
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public bool hasSpawnedServer { get; private set; }
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public event Action<ScriptedCombatEncounter> onBeginEncounter;
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private void Awake()
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{
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combatSquad = GetComponent<CombatSquad>();
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hasSpawnedServer = false;
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if (NetworkServer.active)
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{
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rng = new Xoroshiro128Plus(randomizeSeed ? Run.instance.stageRng.nextUlong : seed);
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}
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}
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private void Start()
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{
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if (NetworkServer.active && spawnOnStart)
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{
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BeginEncounter();
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}
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}
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private void Spawn(ref SpawnInfo spawnInfo)
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{
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Vector3 position = base.transform.position;
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DirectorPlacementRule directorPlacementRule = new DirectorPlacementRule
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{
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placementMode = DirectorPlacementRule.PlacementMode.NearestNode,
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minDistance = 0f,
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maxDistance = 1000f,
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position = position
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};
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if ((bool)spawnInfo.explicitSpawnPosition)
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{
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directorPlacementRule.placementMode = DirectorPlacementRule.PlacementMode.Direct;
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directorPlacementRule.spawnOnTarget = spawnInfo.explicitSpawnPosition;
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}
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DirectorSpawnRequest directorSpawnRequest = new DirectorSpawnRequest(spawnInfo.spawnCard, directorPlacementRule, rng);
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directorSpawnRequest.ignoreTeamMemberLimit = true;
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directorSpawnRequest.teamIndexOverride = teamIndex;
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directorSpawnRequest.onSpawnedServer = (Action<SpawnCard.SpawnResult>)Delegate.Combine(directorSpawnRequest.onSpawnedServer, new Action<SpawnCard.SpawnResult>(HandleSpawn));
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DirectorCore.instance.TrySpawnObject(directorSpawnRequest);
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void HandleSpawn(SpawnCard.SpawnResult spawnResult)
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{
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GameObject spawnedInstance = spawnResult.spawnedInstance;
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if ((bool)spawnedInstance)
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{
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hasSpawnedServer = true;
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CharacterMaster component = spawnedInstance.GetComponent<CharacterMaster>();
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if (grantUniqueBonusScaling)
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{
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float num = 1f;
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float num2 = 1f;
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num += Run.instance.difficultyCoefficient / 2.5f;
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num2 += Run.instance.difficultyCoefficient / 30f;
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int num3 = Mathf.Max(1, Run.instance.livingPlayerCount);
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num *= Mathf.Pow(num3, 0.5f);
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Debug.LogFormat("Scripted Combat Encounter: currentBoostHpCoefficient={0}, currentBoostDamageCoefficient={1}", num, num2);
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component.inventory.GiveItem(RoR2Content.Items.BoostHp, Mathf.RoundToInt((num - 1f) * 10f));
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component.inventory.GiveItem(RoR2Content.Items.BoostDamage, Mathf.RoundToInt((num2 - 1f) * 10f));
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}
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if (RunArtifactManager.instance.IsArtifactEnabled(RoR2Content.Artifacts.eliteOnlyArtifactDef))
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{
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EliteDef[] array = new EliteDef[4]
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{
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RoR2Content.Elites.Fire,
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RoR2Content.Elites.Lightning,
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RoR2Content.Elites.Ice,
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DLC1Content.Elites.Earth
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};
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int num4 = rng.RangeInt(0, array.Length);
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EquipmentIndex equipmentIndex = array[num4]?.eliteEquipmentDef?.equipmentIndex ?? EquipmentIndex.None;
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if (equipmentIndex != EquipmentIndex.None)
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{
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component.inventory.SetEquipmentIndex(equipmentIndex);
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}
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}
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combatSquad.AddMember(component);
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}
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else
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{
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Debug.LogFormat("No spawned master from combat group!");
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}
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}
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}
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public void BeginEncounter()
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{
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if (hasSpawnedServer || !NetworkServer.active)
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{
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return;
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}
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for (int i = 0; i < spawns.Length; i++)
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{
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ref SpawnInfo reference = ref spawns[i];
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if (!(rng.nextNormalizedFloat * 100f < reference.cullChance))
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{
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Spawn(ref reference);
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}
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}
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this.onBeginEncounter?.Invoke(this);
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}
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}
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