393 lines
10 KiB
C#
393 lines
10 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using RoR2.Networking;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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public class TeamManager : NetworkBehaviour
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{
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public static readonly uint naturalLevelCap;
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private static readonly ulong[] levelToExperienceTable;
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public static readonly ulong hardExpCap;
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public static bool hasLongstandingSolitudeInParty;
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private ulong[] teamExperience = new ulong[5];
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private uint[] teamLevels = new uint[5];
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private ulong[] teamCurrentLevelExperience = new ulong[5];
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private ulong[] teamNextLevelExperience = new ulong[5];
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private const uint teamExperienceDirtyBitsMask = 31u;
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public static TeamManager instance { get; private set; }
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static TeamManager()
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{
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List<ulong> list = new List<ulong> { 0uL, 0uL };
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naturalLevelCap = 2u;
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while (true)
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{
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ulong num = (ulong)InitialCalcExperience(naturalLevelCap);
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if (num <= list[list.Count - 1])
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{
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break;
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}
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list.Add(num);
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naturalLevelCap++;
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}
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naturalLevelCap--;
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levelToExperienceTable = list.ToArray();
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hardExpCap = levelToExperienceTable[levelToExperienceTable.Length - 1];
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}
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private static double InitialCalcLevel(double experience, double experienceForFirstLevelUp = 20.0, double growthRate = 1.55)
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{
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return Math.Max(Math.Log(1.0 - experience / experienceForFirstLevelUp * (1.0 - growthRate), growthRate) + 1.0, 1.0);
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}
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public static double InitialCalcExperience(double level, double experienceForFirstLevelUp = 20.0, double growthRate = 1.55)
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{
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return Math.Max(experienceForFirstLevelUp * ((1.0 - Math.Pow(growthRate, level - 1.0)) / (1.0 - growthRate)), 0.0);
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}
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private static uint FindLevelForExperience(ulong experience)
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{
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for (uint num = 1u; num < levelToExperienceTable.Length; num++)
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{
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if (levelToExperienceTable[num] > experience)
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{
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return num - 1;
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}
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}
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return naturalLevelCap;
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}
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public static ulong GetExperienceForLevel(uint level)
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{
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if (level > naturalLevelCap)
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{
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level = naturalLevelCap;
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}
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return levelToExperienceTable[level];
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}
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private void OnEnable()
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{
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instance = SingletonHelper.Assign(instance, this);
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}
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private void OnDisable()
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{
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instance = SingletonHelper.Unassign(instance, this);
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}
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private void Start()
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{
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if (NetworkServer.active)
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{
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for (TeamIndex teamIndex = TeamIndex.Neutral; teamIndex < TeamIndex.Count; teamIndex++)
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{
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SetTeamExperience(teamIndex, 0uL);
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}
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}
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}
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public override int GetNetworkChannel()
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{
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return QosChannelIndex.defaultReliable.intVal;
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}
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[Server]
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public void GiveTeamMoney(TeamIndex teamIndex, uint money)
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{
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if (!NetworkServer.active)
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{
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Debug.LogWarning("[Server] function 'System.Void RoR2.TeamManager::GiveTeamMoney(RoR2.TeamIndex,System.UInt32)' called on client");
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return;
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}
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int num = (Run.instance ? Run.instance.livingPlayerCount : 0);
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if (num != 0)
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{
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money = (uint)Mathf.CeilToInt((float)money / (float)num);
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}
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ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(teamIndex);
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for (int i = 0; i < teamMembers.Count; i++)
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{
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CharacterBody component = teamMembers[i].GetComponent<CharacterBody>();
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if ((bool)component && component.isPlayerControlled)
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{
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CharacterMaster master = component.master;
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if ((bool)master)
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{
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master.GiveMoney(money);
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}
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}
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}
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}
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[Server]
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public void GiveTeamExperience(TeamIndex teamIndex, ulong experience)
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{
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if (!NetworkServer.active)
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{
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Debug.LogWarning("[Server] function 'System.Void RoR2.TeamManager::GiveTeamExperience(RoR2.TeamIndex,System.UInt64)' called on client");
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return;
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}
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ulong num = teamExperience[(int)teamIndex];
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ulong num2 = num + experience;
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if (num2 < num)
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{
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num2 = ulong.MaxValue;
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}
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SetTeamExperience(teamIndex, num2);
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if (teamIndex != TeamIndex.Player)
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{
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return;
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}
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ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(teamIndex);
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for (int i = 0; i < teamMembers.Count; i++)
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{
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CharacterBody component = teamMembers[i].GetComponent<CharacterBody>();
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if ((bool)component)
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{
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CharacterMaster master = component.master;
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if ((bool)master)
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{
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master.TrackBeadExperience(experience);
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}
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}
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}
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}
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private void SetTeamExperience(TeamIndex teamIndex, ulong newExperience)
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{
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if (newExperience > hardExpCap)
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{
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newExperience = hardExpCap;
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}
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teamExperience[(int)teamIndex] = newExperience;
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uint num = teamLevels[(int)teamIndex];
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uint num2 = FindLevelForExperience(newExperience);
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if (num != num2)
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{
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ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(teamIndex);
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for (int i = 0; i < teamMembers.Count; i++)
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{
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CharacterBody component = teamMembers[i].GetComponent<CharacterBody>();
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if ((bool)component)
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{
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component.OnTeamLevelChanged();
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}
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}
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teamLevels[(int)teamIndex] = num2;
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teamCurrentLevelExperience[(int)teamIndex] = GetExperienceForLevel(num2);
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teamNextLevelExperience[(int)teamIndex] = GetExperienceForLevel(num2 + 1);
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if (num < num2)
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{
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GlobalEventManager.OnTeamLevelUp(teamIndex);
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}
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}
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if (NetworkServer.active)
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{
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SetDirtyBit((uint)(1 << (int)teamIndex));
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}
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}
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public override bool OnSerialize(NetworkWriter writer, bool initialState)
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{
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uint num = (initialState ? 31u : base.syncVarDirtyBits);
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writer.WritePackedUInt32(num);
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if (num == 0)
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{
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return false;
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}
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for (TeamIndex teamIndex = TeamIndex.Neutral; teamIndex < TeamIndex.Count; teamIndex++)
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{
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if ((num & (uint)(1 << (int)teamIndex)) != 0)
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{
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writer.WritePackedUInt64(teamExperience[(int)teamIndex]);
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}
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}
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return true;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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uint num = reader.ReadPackedUInt32();
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for (TeamIndex teamIndex = TeamIndex.Neutral; teamIndex < TeamIndex.Count; teamIndex++)
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{
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if ((num & (uint)(1 << (int)teamIndex)) != 0)
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{
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ulong newExperience = reader.ReadPackedUInt64();
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SetTeamExperience(teamIndex, newExperience);
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}
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}
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}
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public ulong GetTeamExperience(TeamIndex teamIndex)
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{
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if (teamIndex < TeamIndex.Neutral || teamIndex >= TeamIndex.Count)
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{
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return 0uL;
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}
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return teamExperience[(int)teamIndex];
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}
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public ulong GetTeamCurrentLevelExperience(TeamIndex teamIndex)
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{
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if (teamIndex < TeamIndex.Neutral || teamIndex >= TeamIndex.Count)
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{
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return 0uL;
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}
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return teamCurrentLevelExperience[(int)teamIndex];
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}
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public ulong GetTeamNextLevelExperience(TeamIndex teamIndex)
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{
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if (teamIndex < TeamIndex.Neutral || teamIndex >= TeamIndex.Count)
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{
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return 0uL;
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}
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return teamNextLevelExperience[(int)teamIndex];
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}
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public uint GetTeamLevel(TeamIndex teamIndex)
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{
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if (teamIndex < TeamIndex.Neutral || teamIndex >= TeamIndex.Count)
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{
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return 0u;
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}
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return teamLevels[(int)teamIndex];
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}
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public void SetTeamLevel(TeamIndex teamIndex, uint newLevel)
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{
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if (teamIndex >= TeamIndex.Neutral && teamIndex < TeamIndex.Count && GetTeamLevel(teamIndex) != newLevel)
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{
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SetTeamExperience(teamIndex, GetExperienceForLevel(newLevel));
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}
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}
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public static bool IsTeamEnemy(TeamIndex teamA, TeamIndex teamB)
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{
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if (teamA != teamB)
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{
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return true;
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}
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return false;
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}
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[ConCommand(commandName = "team_set_level", flags = (ConVarFlags.ExecuteOnServer | ConVarFlags.Cheat), helpText = "Sets the team specified by the first argument to the level specified by the second argument.")]
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private static void CCTeamSetLevel(ConCommandArgs args)
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{
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TeamIndex argEnum = args.GetArgEnum<TeamIndex>(0);
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ulong argULong = args.GetArgULong(1);
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if (!instance)
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{
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throw new ConCommandException("No TeamManager exists.");
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}
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instance.SetTeamLevel(argEnum, (uint)argULong);
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}
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public void GiveTeamMoney(TeamIndex teamIndex, int amount)
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{
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if (teamIndex < TeamIndex.Neutral || teamIndex >= TeamIndex.Count)
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{
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return;
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}
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ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(teamIndex);
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for (int i = 0; i < teamMembers.Count; i++)
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{
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CharacterBody component = teamMembers[i].GetComponent<CharacterBody>();
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if ((bool)component)
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{
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component.master.money += (uint)amount;
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}
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}
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}
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[ConCommand(commandName = "team_give_money", flags = (ConVarFlags.ExecuteOnServer | ConVarFlags.Cheat), helpText = "Gives the team specified by first argument the amount of money set by the second argument")]
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private static void CCTeamGiveMoney(ConCommandArgs args)
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{
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TeamIndex argEnum = args.GetArgEnum<TeamIndex>(0);
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int argInt = args.GetArgInt(1);
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if (!instance)
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{
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throw new ConCommandException("No TeamManager exists.");
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}
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instance.GiveTeamMoney(argEnum, argInt);
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}
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public void GiveTeamItem(TeamIndex teamIndex, ItemIndex itemIndex, int count)
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{
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if (teamIndex < TeamIndex.Neutral || teamIndex >= TeamIndex.Count)
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{
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return;
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}
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ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(teamIndex);
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for (int i = 0; i < teamMembers.Count; i++)
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{
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CharacterBody component = teamMembers[i].GetComponent<CharacterBody>();
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if ((bool)component && (bool)component.inventory)
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{
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component.inventory.GiveItem(itemIndex, count);
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}
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}
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}
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[ConCommand(commandName = "team_give_item", flags = (ConVarFlags.ExecuteOnServer | ConVarFlags.Cheat), helpText = "First argument is team index. Second argument is item. Third argument specifies stack.")]
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private static void CCTeamGiveItem(ConCommandArgs args)
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{
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if (args.Count != 0)
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{
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TeamIndex argEnum = args.GetArgEnum<TeamIndex>(0);
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ItemIndex argItemIndex = args.GetArgItemIndex(1);
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int count = args.TryGetArgInt(2) ?? 1;
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if (!instance)
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{
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throw new ConCommandException("No TeamManager exists.");
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}
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instance.GiveTeamItem(argEnum, argItemIndex, count);
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}
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}
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public static int LongstandingSolitudesInParty()
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{
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int num = 0;
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foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
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{
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if ((bool)instance && (bool)instance.master && (bool)instance.master.GetBody())
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{
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CharacterBody body = instance.master.GetBody();
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if ((bool)body && body.inventory.GetItemCount(DLC2Content.Items.OnLevelUpFreeUnlock) > 0)
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{
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hasLongstandingSolitudeInParty = true;
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num += body.inventory.GetItemCount(DLC2Content.Items.OnLevelUpFreeUnlock);
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}
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}
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}
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return num;
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}
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public uint FindLevelForBeadExperience(ulong experience)
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{
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return FindLevelForExperience(experience);
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}
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private void UNetVersion()
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{
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}
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public override void PreStartClient()
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{
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}
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}
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