71 lines
1.6 KiB
C#
71 lines
1.6 KiB
C#
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using RoR2.Projectile;
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using UnityEngine;
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namespace RoR2;
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public class WinchControl : MonoBehaviour
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{
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public Transform tailTransform;
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public string attachmentString;
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private ProjectileGhostController projectileGhostController;
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private Transform attachmentTransform;
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private void Start()
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{
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attachmentTransform = FindAttachmentTransform();
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if ((bool)attachmentTransform)
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{
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tailTransform.position = attachmentTransform.position;
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}
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}
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private void Update()
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{
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if (!attachmentTransform)
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{
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attachmentTransform = FindAttachmentTransform();
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}
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if ((bool)attachmentTransform)
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{
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tailTransform.position = attachmentTransform.position;
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}
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}
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private Transform FindAttachmentTransform()
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{
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projectileGhostController = GetComponent<ProjectileGhostController>();
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if ((bool)projectileGhostController)
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{
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Transform authorityTransform = projectileGhostController.authorityTransform;
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if ((bool)authorityTransform)
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{
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ProjectileController component = authorityTransform.GetComponent<ProjectileController>();
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if ((bool)component)
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{
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GameObject owner = component.owner;
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if ((bool)owner)
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{
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ModelLocator component2 = owner.GetComponent<ModelLocator>();
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if ((bool)component2)
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{
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Transform modelTransform = component2.modelTransform;
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if ((bool)modelTransform)
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{
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ChildLocator component3 = modelTransform.GetComponent<ChildLocator>();
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if ((bool)component3)
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{
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return component3.FindChild(attachmentString);
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}
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}
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}
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}
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}
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}
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}
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return null;
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}
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}
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