85 lines
1.6 KiB
C#
85 lines
1.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class RootJungleFXController : MonoBehaviour
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{
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public int minSystemsActive = 2;
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public int maxSystemsActive = 4;
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public float minActiveTime = 10f;
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public float maxActiveTime = 30f;
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private int numActive;
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private float timeActive;
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private float effectsTimer;
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private bool timeFX;
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public List<ParticleSystem> FXParticles = new List<ParticleSystem>();
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private void Start()
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{
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TurnOffFX(FXParticles.Count);
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}
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private void FixedUpdate()
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{
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if (timeFX)
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{
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effectsTimer -= Time.fixedDeltaTime;
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if (effectsTimer <= 0f)
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{
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timeFX = false;
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TurnOffFX(numActive);
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}
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}
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}
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public void SetupParticles()
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{
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numActive = UnityEngine.Random.Range(minSystemsActive, maxSystemsActive + 1);
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timeActive = UnityEngine.Random.Range(minActiveTime, maxActiveTime);
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effectsTimer = timeActive;
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FXParticles = Shuffle(FXParticles);
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TurnOnFX(numActive);
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timeFX = true;
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}
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public void TurnOffFX(int amount)
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{
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for (int i = 0; i < amount; i++)
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{
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ParticleSystem.EmissionModule emission = FXParticles[i].emission;
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emission.enabled = false;
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}
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SetupParticles();
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}
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public void TurnOnFX(int amount)
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{
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for (int i = 0; i < amount; i++)
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{
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ParticleSystem.EmissionModule emission = FXParticles[i].emission;
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emission.enabled = true;
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}
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}
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public static List<T> Shuffle<T>(List<T> list)
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{
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System.Random random = new System.Random();
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for (int i = 0; i < list.Count; i++)
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{
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int index = random.Next(0, i);
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T value = list[index];
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list[index] = list[i];
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list[i] = value;
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}
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return list;
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}
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}
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