22 lines
393 B
C#
22 lines
393 B
C#
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using UnityEngine;
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using UnityEngine.Networking;
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public class Utility_ScreamPositionDiff : MonoBehaviour
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{
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private Vector3 _prevPosition;
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private void OnEnable()
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{
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_prevPosition = base.transform.position;
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}
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private void FixedUpdate()
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{
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Vector3 position = base.transform.position;
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if (!NetworkServer.active && _prevPosition != position)
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{
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_prevPosition = position;
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}
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}
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}
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