76 lines
1.7 KiB
C#
76 lines
1.7 KiB
C#
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using UnityEngine;
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using UnityEngine.Serialization;
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public class VectorPID : MonoBehaviour
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{
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[Tooltip("Just a field for user naming. Doesn't do anything.")]
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[FormerlySerializedAs("name")]
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public string customName;
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[Tooltip("PID Constants.")]
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public Vector3 PID = new Vector3(1f, 0f, 0f);
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[Tooltip("The vector we are currently at.")]
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[HideInInspector]
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public Vector3 inputVector = Vector3.zero;
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[HideInInspector]
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[Tooltip("The vector we want to be at.")]
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public Vector3 targetVector = Vector3.zero;
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[Tooltip("Vector output from PID controller; what we read.")]
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[HideInInspector]
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public Vector3 outputVector = Vector3.zero;
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[Tooltip("This is an euler angle, so we need to wrap correctly")]
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public bool isAngle;
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public float gain = 1f;
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private Vector3 errorSum = Vector3.zero;
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private Vector3 deltaError = Vector3.zero;
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private Vector3 lastError = Vector3.zero;
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private float lastTimer;
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private float timer;
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private void Start()
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{
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}
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private void FixedUpdate()
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{
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timer += Time.fixedDeltaTime;
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}
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public Vector3 UpdatePID()
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{
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float num = timer - lastTimer;
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lastTimer = timer;
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if (num != 0f)
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{
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Vector3 vector;
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if (isAngle)
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{
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vector = Vector3.zero;
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vector.x = Mathf.DeltaAngle(inputVector.x, targetVector.x);
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vector.y = Mathf.DeltaAngle(inputVector.y, targetVector.y);
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vector.z = Mathf.DeltaAngle(inputVector.z, targetVector.z);
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}
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else
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{
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vector = targetVector - inputVector;
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}
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errorSum += vector * num;
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deltaError = (vector - lastError) / num;
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lastError = vector;
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outputVector = vector * PID.x + errorSum * PID.y + deltaError * PID.z;
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return outputVector * gain;
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}
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return Vector3.zero;
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}
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}
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