23 lines
383 B
C#
23 lines
383 B
C#
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using UnityEngine;
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public class Visualizer : MonoBehaviour
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{
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public float yscale;
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public GameObject particleObject;
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public float yvalue;
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private Vector3 initialPos;
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private void Start()
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{
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initialPos = particleObject.transform.localPosition;
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}
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private void Update()
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{
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particleObject.transform.localPosition = initialPos + new Vector3(0f, yvalue / yscale, 0f);
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}
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}
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