168 lines
2.8 KiB
C#
168 lines
2.8 KiB
C#
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using System;
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using UnityEngine;
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public class WeightedSelection<T>
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{
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[Serializable]
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public struct ChoiceInfo
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{
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public T value;
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public float weight;
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}
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[SerializeField]
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[HideInInspector]
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public ChoiceInfo[] choices;
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[HideInInspector]
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[SerializeField]
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private int _count;
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[SerializeField]
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[HideInInspector]
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private float totalWeight;
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private const int minCapacity = 8;
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public int Count
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{
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get
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{
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return _count;
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}
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private set
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{
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_count = value;
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}
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}
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public int Capacity
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{
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get
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{
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return choices.Length;
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}
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set
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{
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if (value < 8 || value < Count)
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{
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throw new ArgumentOutOfRangeException("value");
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}
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ChoiceInfo[] sourceArray = choices;
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choices = new ChoiceInfo[value];
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Array.Copy(sourceArray, choices, Count);
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}
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}
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public WeightedSelection(int capacity = 8)
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{
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choices = new ChoiceInfo[capacity];
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}
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public void AddChoice(T value, float weight)
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{
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AddChoice(new ChoiceInfo
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{
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value = value,
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weight = weight
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});
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}
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public void AddChoice(ChoiceInfo choice)
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{
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if (Count == Capacity)
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{
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Capacity *= 2;
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}
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choices[Count++] = choice;
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totalWeight += choice.weight;
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}
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public void RemoveChoice(int choiceIndex)
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{
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if (choiceIndex < 0 || Count <= choiceIndex)
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{
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throw new ArgumentOutOfRangeException("choiceIndex");
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}
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int i = choiceIndex;
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for (int num = Count - 1; i < num; i++)
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{
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choices[i] = choices[i + 1];
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}
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choices[--Count] = default(ChoiceInfo);
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RecalculateTotalWeight();
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}
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public void ModifyChoiceWeight(int choiceIndex, float newWeight)
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{
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choices[choiceIndex].weight = newWeight;
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RecalculateTotalWeight();
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}
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public void Clear()
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{
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for (int i = 0; i < Count; i++)
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{
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choices[i] = default(ChoiceInfo);
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}
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Count = 0;
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totalWeight = 0f;
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}
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private void RecalculateTotalWeight()
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{
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totalWeight = 0f;
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for (int i = 0; i < Count; i++)
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{
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totalWeight += choices[i].weight;
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}
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}
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public T Evaluate(float normalizedIndex)
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{
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int num = EvaluateToChoiceIndex(normalizedIndex);
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return choices[num].value;
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}
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public int EvaluateToChoiceIndex(float normalizedIndex)
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{
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return EvaluateToChoiceIndex(normalizedIndex, null);
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}
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public int EvaluateToChoiceIndex(float normalizedIndex, int[] ignoreIndices)
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{
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if (Count == 0)
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{
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throw new InvalidOperationException("Cannot call Evaluate without available choices.");
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}
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float num = totalWeight;
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if (ignoreIndices != null)
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{
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foreach (int num2 in ignoreIndices)
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{
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num -= choices[num2].weight;
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}
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}
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float num3 = normalizedIndex * num;
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float num4 = 0f;
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for (int j = 0; j < Count; j++)
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{
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if (ignoreIndices == null || Array.IndexOf(ignoreIndices, j) == -1)
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{
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num4 += choices[j].weight;
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if (num3 < num4)
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{
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return j;
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}
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}
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}
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return Count - 1;
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}
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public ChoiceInfo GetChoice(int i)
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{
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return choices[i];
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}
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}
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