r2mods/ilspy_dump/ror2_csproj/Wind.cs

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2024-10-04 07:26:37 +00:00
using System;
using UnityEngine;
public class Wind : MonoBehaviour
{
private Renderer rend;
private MaterialPropertyBlock props;
public Vector4 windVector;
public float MainWindAmplitude = 1f;
public float MainWindSpeed = 3f;
private float time;
private void Start()
{
rend = GetComponent<Renderer>();
props = new MaterialPropertyBlock();
SetWind(props, windVector);
}
private void Update()
{
time += Time.deltaTime;
windVector.x = (0.5f + 0.5f * Mathf.Sin(MainWindSpeed * time * (MathF.PI / 180f))) * MainWindAmplitude;
SetWind(props, windVector);
}
private void SetWind(MaterialPropertyBlock block, Vector4 input)
{
rend.GetPropertyBlock(block);
block.Clear();
block.SetVector("_Wind", input);
rend.SetPropertyBlock(block);
}
}