r2mods/ilspy_dump/ror2_csproj/BeamPointsFromTransforms.cs

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2024-10-04 07:26:37 +00:00
using System;
using UnityEngine;
[ExecuteAlways]
public class BeamPointsFromTransforms : MonoBehaviour
{
[Tooltip("Line Renderer to set the positions of.")]
public LineRenderer target;
[Tooltip("Transforms to use as the points for the line renderer.")]
[SerializeField]
private Transform[] pointTransforms = Array.Empty<Transform>();
private void Start()
{
UpdateBeamPositions();
}
private void Update()
{
UpdateBeamPositions();
}
private void UpdateBeamPositions()
{
if (!target)
{
return;
}
int num = pointTransforms.Length;
target.positionCount = num;
for (int i = 0; i < num; i++)
{
Transform transform = pointTransforms[i];
if ((bool)transform)
{
target.SetPosition(i, transform.position);
}
}
}
}