70 lines
2.0 KiB
C#
70 lines
2.0 KiB
C#
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.ArtifactShell;
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public class Hurt : ArtifactShellBaseState
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{
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public static float baseDuration = 2f;
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public static float blastRadius = 50f;
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public static float knockbackForce = 5000f;
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public static float knockbackLiftForce = 2000f;
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public static float blastOriginOffset = -10f;
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public static GameObject novaEffectPrefab;
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private float duration;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration;
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Vector3 position = base.transform.position;
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if (NetworkServer.active)
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{
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DamageInfo damageInfo = new DamageInfo();
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damageInfo.position = position;
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damageInfo.attacker = null;
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damageInfo.inflictor = null;
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damageInfo.damage = Mathf.Ceil(base.healthComponent.fullCombinedHealth * 0.25f);
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damageInfo.damageType = DamageType.BypassArmor | DamageType.Silent;
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damageInfo.procCoefficient = 0f;
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base.healthComponent.TakeDamage(damageInfo);
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BlastAttack blastAttack = new BlastAttack();
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blastAttack.position = position + blastOriginOffset * Vector3.up;
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blastAttack.attacker = base.gameObject;
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blastAttack.inflictor = base.gameObject;
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blastAttack.attackerFiltering = AttackerFiltering.NeverHitSelf;
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blastAttack.baseDamage = 0f;
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blastAttack.baseForce = knockbackForce;
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blastAttack.bonusForce = Vector3.up * knockbackLiftForce;
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blastAttack.falloffModel = BlastAttack.FalloffModel.Linear;
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blastAttack.radius = blastRadius;
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blastAttack.procCoefficient = 0f;
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blastAttack.teamIndex = TeamIndex.None;
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blastAttack.Fire();
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ArtifactTrialMissionController.RemoveAllMissionKeys();
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}
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EffectData effectData = new EffectData
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{
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origin = position,
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scale = blastRadius
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};
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EffectManager.SpawnEffect(novaEffectPrefab, effectData, transmit: false);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (NetworkServer.active && base.fixedAge >= duration)
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{
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outer.SetNextState(new WaitForKey());
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}
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}
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}
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