142 lines
3.9 KiB
C#
142 lines
3.9 KiB
C#
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using System.Collections.Generic;
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using System.Globalization;
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using RoR2;
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using RoR2.CharacterAI;
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using RoR2.Projectile;
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using UnityEngine;
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namespace EntityStates.Bell.BellWeapon;
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public class ChargeTrioBomb : BaseState
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{
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public static float basePrepDuration;
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public static float baseTimeBetweenPreps;
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public static GameObject preppedBombPrefab;
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public static float baseBarrageDuration;
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public static float baseTimeBetweenBarrages;
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public static GameObject bombProjectilePrefab;
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public static GameObject muzzleflashPrefab;
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public static float damageCoefficient;
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public static float force;
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public static float selfForce;
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private float prepDuration;
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private float timeBetweenPreps;
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private float barrageDuration;
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private float timeBetweenBarrages;
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private ChildLocator childLocator;
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private List<GameObject> preppedBombInstances = new List<GameObject>();
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private int currentBombIndex;
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private float perProjectileStopwatch;
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public override void OnEnter()
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{
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base.OnEnter();
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prepDuration = basePrepDuration / attackSpeedStat;
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timeBetweenPreps = baseTimeBetweenPreps / attackSpeedStat;
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barrageDuration = baseBarrageDuration / attackSpeedStat;
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timeBetweenBarrages = baseTimeBetweenBarrages / attackSpeedStat;
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Transform modelTransform = GetModelTransform();
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if ((bool)modelTransform)
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{
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childLocator = modelTransform.GetComponent<ChildLocator>();
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}
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}
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private string FindTargetChildStringFromBombIndex()
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{
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return string.Format(CultureInfo.InvariantCulture, "ProjectilePosition{0}", currentBombIndex);
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}
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private Transform FindTargetChildTransformFromBombIndex()
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{
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string childName = FindTargetChildStringFromBombIndex();
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return childLocator.FindChild(childName);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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perProjectileStopwatch += GetDeltaTime();
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if (base.fixedAge < prepDuration)
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{
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if (perProjectileStopwatch > timeBetweenPreps && currentBombIndex < 3)
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{
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currentBombIndex++;
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perProjectileStopwatch = 0f;
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Transform transform = FindTargetChildTransformFromBombIndex();
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if ((bool)transform)
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{
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GameObject item = Object.Instantiate(preppedBombPrefab, transform);
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preppedBombInstances.Add(item);
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}
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}
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}
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else if (base.fixedAge < prepDuration + barrageDuration)
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{
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if (!(perProjectileStopwatch > timeBetweenBarrages) || currentBombIndex <= 0)
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{
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return;
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}
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perProjectileStopwatch = 0f;
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Ray aimRay = GetAimRay();
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Transform transform2 = FindTargetChildTransformFromBombIndex();
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if ((bool)transform2)
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{
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if (base.isAuthority)
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{
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float damage = damageStat * damageCoefficient;
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BaseAI component = outer.commonComponents.characterBody.master.GetComponent<BaseAI>();
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if ((object)component != null && component.shouldMissFirstOffScreenShot && component.currentEnemy.characterBody.teamComponent.teamIndex == TeamIndex.Player)
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{
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aimRay.direction = OffScreenMissHelper.ApplyRandomTrajectoryOffset(aimRay.direction);
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damage = 0f;
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if (currentBombIndex <= 1)
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{
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component.shouldMissFirstOffScreenShot = false;
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}
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}
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ProjectileManager.instance.FireProjectile(bombProjectilePrefab, transform2.position, Util.QuaternionSafeLookRotation(aimRay.direction), base.gameObject, damage, force, Util.CheckRoll(critStat, base.characterBody.master));
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Rigidbody component2 = GetComponent<Rigidbody>();
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if ((bool)component2)
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{
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component2.AddForceAtPosition((0f - selfForce) * transform2.forward, transform2.position);
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}
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}
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EffectManager.SimpleMuzzleFlash(muzzleflashPrefab, base.gameObject, FindTargetChildStringFromBombIndex(), transmit: false);
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}
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currentBombIndex--;
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EntityState.Destroy(preppedBombInstances[currentBombIndex]);
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}
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else if (base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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foreach (GameObject preppedBombInstance in preppedBombInstances)
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{
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EntityState.Destroy(preppedBombInstance);
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}
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}
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}
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