44 lines
913 B
C#
44 lines
913 B
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.FalseSonBoss;
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public class HeartSpawnState : BaseState
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{
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[SerializeField]
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private float baseAnimDuration = 2f;
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[SerializeField]
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private float baseSpawnDuration = 4f;
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[SerializeField]
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private GameObject spawnEffect;
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[SerializeField]
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private float vfxSize = 6f;
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private bool playedSFX;
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public override void OnEnter()
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{
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base.OnEnter();
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Util.PlaySound("Play_boss_falseson_spawn", base.gameObject);
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Util.PlaySound("Play_boss_falseson_VO_anger", base.gameObject);
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PlayAnimation("Body", "Phase1Spawn", "StepBrothersPrep.playbackRate", baseAnimDuration);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > 1f && !playedSFX)
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{
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Util.PlaySound("Play_boss_falseson_VO_anger", base.gameObject);
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playedSFX = true;
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}
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if (base.fixedAge > baseSpawnDuration)
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{
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outer.SetNextStateToMain();
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}
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}
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}
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