r2mods/ilspy_dump/ror2_csproj/EntityStates.FalseSonBoss/HeartSpawnState.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
namespace EntityStates.FalseSonBoss;
public class HeartSpawnState : BaseState
{
[SerializeField]
private float baseAnimDuration = 2f;
[SerializeField]
private float baseSpawnDuration = 4f;
[SerializeField]
private GameObject spawnEffect;
[SerializeField]
private float vfxSize = 6f;
private bool playedSFX;
public override void OnEnter()
{
base.OnEnter();
Util.PlaySound("Play_boss_falseson_spawn", base.gameObject);
Util.PlaySound("Play_boss_falseson_VO_anger", base.gameObject);
PlayAnimation("Body", "Phase1Spawn", "StepBrothersPrep.playbackRate", baseAnimDuration);
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge > 1f && !playedSFX)
{
Util.PlaySound("Play_boss_falseson_VO_anger", base.gameObject);
playedSFX = true;
}
if (base.fixedAge > baseSpawnDuration)
{
outer.SetNextStateToMain();
}
}
}