r2mods/ilspy_dump/ror2_csproj/EntityStates.FalseSonBoss/HeroRelicSwingLeft.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace EntityStates.FalseSonBoss;
public class HeroRelicSwingLeft : BasicMeleeAttack
{
private float swingTimer;
protected override void PlayAnimation()
{
string animationStateName = "SwingClubLeft";
float num = Mathf.Max(duration, 0.2f);
PlayCrossfade("Gesture, Additive", animationStateName, "SwingClub.playbackRate", num, 0.1f);
PlayCrossfade("Gesture, Override", animationStateName, "SwingClub.playbackRate", num, 0.1f);
}
protected override void BeginMeleeAttackEffect()
{
swingEffectMuzzleString = "SwingLeft";
base.BeginMeleeAttackEffect();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Frozen;
}
public override void FixedUpdate()
{
base.FixedUpdate();
swingTimer += Time.deltaTime;
if (swingTimer > baseDuration)
{
outer.SetNextStateToMain();
}
}
}