51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.Halcyonite;
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public class SpawnState : EntityState
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{
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public static float duration = 2f;
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public static float startingPrintHeight;
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public static float maxPrintHeight;
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public static float startingPrintBias;
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public static float maxPrintBias;
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public static string spawnSoundString;
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public override void OnEnter()
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{
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base.OnEnter();
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base.gameObject.GetComponent<CharacterBody>();
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Util.PlaySound(spawnSoundString, base.gameObject);
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PlayAnimation("Body", "Spawn", "Spawn.playbackRate", duration);
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PrintController printController = GetModelTransform().gameObject.AddComponent<PrintController>();
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printController.printTime = duration;
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printController.enabled = true;
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printController.startingPrintHeight = startingPrintHeight;
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printController.maxPrintHeight = maxPrintHeight;
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printController.startingPrintBias = startingPrintBias;
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printController.maxPrintBias = maxPrintBias;
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printController.disableWhenFinished = true;
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printController.printCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Death;
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}
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}
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