36 lines
660 B
C#
36 lines
660 B
C#
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namespace EntityStates.HermitCrab;
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public class Burrowed : BaseState
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{
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public static float mortarCooldown;
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public float duration;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayCrossfade("Body", "Burrowed", 0.1f);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority)
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{
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if (base.inputBank.moveVector.sqrMagnitude > 0.1f)
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{
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outer.SetNextState(new BurrowOut());
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}
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if (base.fixedAge >= duration && base.inputBank.skill1.down)
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{
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outer.SetNextState(new FireMortar());
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}
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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