r2mods/ilspy_dump/ror2_csproj/EntityStates.Huntress.Huntr.../IdleTracking.cs

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2024-10-04 07:26:37 +00:00
using System.Linq;
using RoR2;
using RoR2.Orbs;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.Huntress.HuntressWeapon;
public class IdleTracking : BaseState
{
public static float maxTrackingDistance = 20f;
public static float maxTrackingAngle = 20f;
public static float orbDamageCoefficient;
public static float orbProcCoefficient;
public static string muzzleString;
public static GameObject muzzleflashEffectPrefab;
public static string attackSoundString;
public static float fireFrequency;
private float fireTimer;
private Transform trackingIndicatorTransform;
private HurtBox trackingTarget;
private ChildLocator childLocator;
private BullseyeSearch search;
private GameObject TrackingIndicatorPrefab;
private EffectManagerHelper _emh_trackingIndicator;
private static int FireSeekingArrowStateHash = Animator.StringToHash("FireSeekingArrow");
public override void Reset()
{
base.Reset();
fireTimer = 0f;
trackingIndicatorTransform = null;
trackingTarget = null;
childLocator = null;
if (search != null)
{
search.Reset();
}
_emh_trackingIndicator = null;
}
public override void OnEnter()
{
base.OnEnter();
Transform modelTransform = GetModelTransform();
if ((bool)modelTransform)
{
childLocator = modelTransform.GetComponent<ChildLocator>();
}
}
protected void DestroyTrackingIndicator()
{
if ((bool)trackingIndicatorTransform)
{
if (_emh_trackingIndicator != null && _emh_trackingIndicator.OwningPool != null)
{
_emh_trackingIndicator.OwningPool.ReturnObject(_emh_trackingIndicator);
}
else
{
EntityState.Destroy(trackingIndicatorTransform.gameObject);
}
trackingIndicatorTransform = null;
_emh_trackingIndicator = null;
}
}
public override void OnExit()
{
DestroyTrackingIndicator();
base.OnExit();
}
private void FireOrbArrow()
{
if (NetworkServer.active)
{
HuntressArrowOrb huntressArrowOrb = new HuntressArrowOrb();
huntressArrowOrb.damageValue = base.characterBody.damage * orbDamageCoefficient;
huntressArrowOrb.isCrit = Util.CheckRoll(base.characterBody.crit, base.characterBody.master);
huntressArrowOrb.teamIndex = TeamComponent.GetObjectTeam(base.gameObject);
huntressArrowOrb.attacker = base.gameObject;
huntressArrowOrb.damageColorIndex = DamageColorIndex.Poison;
huntressArrowOrb.procChainMask.AddProc(ProcType.HealOnHit);
huntressArrowOrb.procCoefficient = orbProcCoefficient;
HurtBox hurtBox = trackingTarget;
if ((bool)hurtBox)
{
Transform transform = childLocator.FindChild(muzzleString).transform;
EffectManager.SimpleMuzzleFlash(muzzleflashEffectPrefab, base.gameObject, muzzleString, transmit: true);
huntressArrowOrb.origin = transform.position;
huntressArrowOrb.target = hurtBox;
PlayAnimation("Gesture, Override", FireSeekingArrowStateHash);
PlayAnimation("Gesture, Additive", FireSeekingArrowStateHash);
Util.PlaySound(attackSoundString, base.gameObject);
OrbManager.instance.AddOrb(huntressArrowOrb);
}
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (!base.isAuthority)
{
return;
}
fireTimer -= GetDeltaTime();
if ((bool)base.characterBody)
{
float extraRaycastDistance = 0f;
Ray ray = CameraRigController.ModifyAimRayIfApplicable(GetAimRay(), base.gameObject, out extraRaycastDistance);
if (search == null)
{
search = new BullseyeSearch();
}
search.searchOrigin = ray.origin;
search.searchDirection = ray.direction;
search.maxDistanceFilter = maxTrackingDistance + extraRaycastDistance;
search.maxAngleFilter = maxTrackingAngle;
search.teamMaskFilter = TeamMask.allButNeutral;
search.teamMaskFilter.RemoveTeam(TeamComponent.GetObjectTeam(base.gameObject));
search.sortMode = BullseyeSearch.SortMode.DistanceAndAngle;
search.RefreshCandidates();
trackingTarget = search.GetResults().FirstOrDefault();
}
if ((bool)trackingTarget)
{
if (!trackingIndicatorTransform)
{
if (TrackingIndicatorPrefab == null)
{
TrackingIndicatorPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/ShieldTransferIndicator");
}
if (!EffectManager.ShouldUsePooledEffect(TrackingIndicatorPrefab))
{
trackingIndicatorTransform = Object.Instantiate(TrackingIndicatorPrefab, trackingTarget.transform.position, Quaternion.identity).transform;
}
else
{
_emh_trackingIndicator = EffectManager.GetAndActivatePooledEffect(TrackingIndicatorPrefab, trackingTarget.transform.position, Quaternion.identity);
trackingIndicatorTransform = _emh_trackingIndicator.gameObject.transform;
}
}
trackingIndicatorTransform.position = trackingTarget.transform.position;
if ((bool)base.inputBank && base.inputBank.skill1.down && fireTimer <= 0f)
{
fireTimer = 1f / fireFrequency / attackSpeedStat;
FireOrbArrow();
}
}
else
{
DestroyTrackingIndicator();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Any;
}
}