r2mods/ilspy_dump/ror2_csproj/EntityStates.MajorConstruct/SwitchStance.cs

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2024-10-04 07:26:37 +00:00
using EntityStates.MajorConstruct.Stance;
using RoR2;
namespace EntityStates.MajorConstruct;
public class SwitchStance : BaseState
{
private const string stanceStateMachineName = "Stance";
public override void OnEnter()
{
base.OnEnter();
if (!base.isAuthority)
{
return;
}
EntityStateMachine entityStateMachine = EntityStateMachine.FindByCustomName(base.gameObject, "Stance");
EntityState state = entityStateMachine.state;
if (!(state is Raised))
{
if (state is Lowered)
{
entityStateMachine.SetNextState(new LoweredToRaised());
}
}
else
{
entityStateMachine.SetNextState(new RaisedToLowered());
}
outer.SetNextStateToMain();
}
}