r2mods/ilspy_dump/ror2_csproj/EntityStates.MoonElevator/Inactive.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
namespace EntityStates.MoonElevator;
public class Inactive : MoonElevatorBaseState
{
private static int InactiveStateHash = Animator.StringToHash("Inactive");
public override Interactability interactability => Interactability.ConditionsNotMet;
public override bool goToNextStateAutomatically => false;
public override bool showBaseEffects => false;
public override void OnEnter()
{
base.OnEnter();
PlayAnimation("Base", InactiveStateHash);
}
}