26 lines
486 B
C#
26 lines
486 B
C#
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using RoR2;
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using UnityEngine.Networking;
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namespace EntityStates.ScavMonster;
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public class BaseSitState : BaseState
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{
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public override void OnEnter()
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{
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base.OnEnter();
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if (NetworkServer.active && (bool)base.characterBody)
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{
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base.characterBody.AddBuff(RoR2Content.Buffs.ArmorBoost);
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}
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}
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public override void OnExit()
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{
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if (NetworkServer.active && (bool)base.characterBody)
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{
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base.characterBody.RemoveBuff(RoR2Content.Buffs.ArmorBoost);
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}
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base.OnExit();
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}
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}
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