r2mods/ilspy_dump/ror2_csproj/EntityStates.VoidRaidCrab/WaitForLegsAvailable.cs

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2024-10-04 07:26:37 +00:00
using RoR2.VoidRaidCrab;
namespace EntityStates.VoidRaidCrab;
public class WaitForLegsAvailable : BaseState
{
public EntityState nextState;
private CentralLegController centralLegController;
public override void OnEnter()
{
base.OnEnter();
centralLegController = GetComponent<CentralLegController>();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority && !centralLegController.AreLegsBlockingBodyAnimation())
{
outer.SetNextState(nextState);
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return nextState.GetMinimumInterruptPriority();
}
}