191 lines
4.9 KiB
C#
191 lines
4.9 KiB
C#
|
using RoR2;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace EntityStates.Wisp1Monster;
|
||
|
|
||
|
public class ChargeEmbers : BaseState
|
||
|
{
|
||
|
public static float baseDuration = 3f;
|
||
|
|
||
|
public static GameObject chargeEffectPrefab;
|
||
|
|
||
|
public static GameObject laserEffectPrefab;
|
||
|
|
||
|
public static string attackString;
|
||
|
|
||
|
private float duration;
|
||
|
|
||
|
private float stopwatch;
|
||
|
|
||
|
private uint soundID;
|
||
|
|
||
|
private GameObject chargeEffectInstance;
|
||
|
|
||
|
private GameObject laserEffectInstance;
|
||
|
|
||
|
private LineRenderer laserEffectInstanceLineRenderer;
|
||
|
|
||
|
private bool lineRendererNull;
|
||
|
|
||
|
protected EffectManagerHelper _emh_chargeEffect;
|
||
|
|
||
|
protected EffectManagerHelper _emh_laserEffect;
|
||
|
|
||
|
private Color startColor = Color.white;
|
||
|
|
||
|
private static int ChargeAttack1StateHash = Animator.StringToHash("ChargeAttack1");
|
||
|
|
||
|
private static int ChargeAttack1ParamHash = Animator.StringToHash("ChargeAttack1.playbackRate");
|
||
|
|
||
|
public override void Reset()
|
||
|
{
|
||
|
base.Reset();
|
||
|
duration = 0f;
|
||
|
chargeEffectInstance = null;
|
||
|
laserEffectInstance = null;
|
||
|
laserEffectInstanceLineRenderer = null;
|
||
|
lineRendererNull = true;
|
||
|
_emh_chargeEffect = null;
|
||
|
_emh_laserEffect = null;
|
||
|
startColor = Color.white;
|
||
|
}
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
SetAIUpdateFrequency(alwaysUpdate: true);
|
||
|
stopwatch = 0f;
|
||
|
duration = baseDuration / attackSpeedStat;
|
||
|
soundID = Util.PlayAttackSpeedSound(attackString, base.gameObject, attackSpeedStat);
|
||
|
Transform modelTransform = GetModelTransform();
|
||
|
if ((bool)modelTransform)
|
||
|
{
|
||
|
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
|
||
|
if ((bool)component)
|
||
|
{
|
||
|
Transform transform = component.FindChild("Muzzle");
|
||
|
if ((bool)transform)
|
||
|
{
|
||
|
if ((bool)chargeEffectPrefab)
|
||
|
{
|
||
|
if (!EffectManager.ShouldUsePooledEffect(chargeEffectPrefab))
|
||
|
{
|
||
|
chargeEffectInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_emh_chargeEffect = EffectManager.GetAndActivatePooledEffect(chargeEffectPrefab, transform.position, transform.rotation);
|
||
|
chargeEffectInstance = _emh_chargeEffect.gameObject;
|
||
|
}
|
||
|
chargeEffectInstance.transform.parent = transform;
|
||
|
ScaleParticleSystemDuration component2 = chargeEffectInstance.GetComponent<ScaleParticleSystemDuration>();
|
||
|
if ((bool)component2)
|
||
|
{
|
||
|
component2.newDuration = duration;
|
||
|
}
|
||
|
}
|
||
|
if ((bool)laserEffectPrefab)
|
||
|
{
|
||
|
if (!EffectManager.ShouldUsePooledEffect(laserEffectPrefab))
|
||
|
{
|
||
|
laserEffectInstance = Object.Instantiate(laserEffectPrefab, transform.position, transform.rotation);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_emh_laserEffect = EffectManager.GetAndActivatePooledEffect(laserEffectPrefab, transform.position, transform.rotation);
|
||
|
laserEffectInstance = _emh_laserEffect.gameObject;
|
||
|
}
|
||
|
laserEffectInstance.transform.parent = transform;
|
||
|
laserEffectInstanceLineRenderer = laserEffectInstance.GetComponent<LineRenderer>();
|
||
|
lineRendererNull = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
PlayAnimation("Body", ChargeAttack1StateHash, ChargeAttack1ParamHash, duration);
|
||
|
if ((bool)base.characterBody)
|
||
|
{
|
||
|
base.characterBody.SetAimTimer(duration);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void OnExit()
|
||
|
{
|
||
|
base.OnExit();
|
||
|
SetAIUpdateFrequency(alwaysUpdate: false);
|
||
|
AkSoundEngine.StopPlayingID(soundID);
|
||
|
if ((bool)chargeEffectInstance)
|
||
|
{
|
||
|
if (!EffectManager.UsePools)
|
||
|
{
|
||
|
EntityState.Destroy(chargeEffectInstance);
|
||
|
}
|
||
|
else if (_emh_chargeEffect != null && _emh_chargeEffect.OwningPool != null)
|
||
|
{
|
||
|
_emh_chargeEffect.OwningPool.ReturnObject(_emh_chargeEffect);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
EntityState.Destroy(chargeEffectInstance);
|
||
|
}
|
||
|
chargeEffectInstance = null;
|
||
|
_emh_chargeEffect = null;
|
||
|
}
|
||
|
if ((bool)laserEffectInstance)
|
||
|
{
|
||
|
if (!EffectManager.UsePools)
|
||
|
{
|
||
|
EntityState.Destroy(laserEffectInstance);
|
||
|
}
|
||
|
else if (_emh_laserEffect != null && _emh_laserEffect.OwningPool != null)
|
||
|
{
|
||
|
_emh_laserEffect.OwningPool.ReturnObject(_emh_laserEffect);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
EntityState.Destroy(laserEffectInstance);
|
||
|
}
|
||
|
laserEffectInstance = null;
|
||
|
_emh_laserEffect = null;
|
||
|
lineRendererNull = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void Update()
|
||
|
{
|
||
|
base.Update();
|
||
|
if (!lineRendererNull)
|
||
|
{
|
||
|
if (!laserEffectInstanceLineRenderer)
|
||
|
{
|
||
|
lineRendererNull = true;
|
||
|
return;
|
||
|
}
|
||
|
Ray aimRay = GetAimRay();
|
||
|
float distance = 50f;
|
||
|
Vector3 origin = aimRay.origin;
|
||
|
Vector3 point = aimRay.GetPoint(distance);
|
||
|
laserEffectInstanceLineRenderer.SetPosition(0, origin);
|
||
|
laserEffectInstanceLineRenderer.SetPosition(1, point);
|
||
|
startColor.a = stopwatch / duration;
|
||
|
laserEffectInstanceLineRenderer.startColor = startColor;
|
||
|
laserEffectInstanceLineRenderer.endColor = Color.clear;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
stopwatch += GetDeltaTime();
|
||
|
if (stopwatch >= duration && base.isAuthority)
|
||
|
{
|
||
|
outer.SetNextState(new FireEmbers());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override InterruptPriority GetMinimumInterruptPriority()
|
||
|
{
|
||
|
return InterruptPriority.Skill;
|
||
|
}
|
||
|
}
|