r2mods/ilspy_dump/ror2_csproj/RoR2.EntityLogic/DelayedEvent.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
using UnityEngine.Events;
namespace RoR2.EntityLogic;
public class DelayedEvent : MonoBehaviour
{
public enum TimeStepType
{
Time,
UnscaledTime,
FixedTime
}
public UnityEvent action;
public TimeStepType timeStepType;
public void CallDelayed(float timer)
{
TimerQueue timerQueue = null;
switch (timeStepType)
{
case TimeStepType.Time:
timerQueue = RoR2Application.timeTimers;
break;
case TimeStepType.UnscaledTime:
timerQueue = RoR2Application.unscaledTimeTimers;
break;
case TimeStepType.FixedTime:
timerQueue = RoR2Application.fixedTimeTimers;
break;
}
timerQueue?.CreateTimer(timer, Call);
}
public void CallDelayedIfActiveAndEnabled(float timer)
{
if (base.isActiveAndEnabled)
{
CallDelayed(timer);
}
}
private void Call()
{
if ((bool)this && base.enabled)
{
action.Invoke();
}
}
}