r2mods/ilspy_dump/ror2_csproj/RoR2.Hologram/HologramProjector.cs

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C#
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2024-10-04 07:26:37 +00:00
using System.Collections.ObjectModel;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2.Hologram;
public class HologramProjector : MonoBehaviour
{
[Tooltip("The range in meters at which the hologram begins to display.")]
public float displayDistance = 15f;
[Tooltip("The position at which to display the hologram.")]
public Transform hologramPivot;
[Tooltip("Whether or not the hologram will pivot to the player")]
public bool disableHologramRotation;
private float transformDampVelocity;
private IHologramContentProvider contentProvider;
private float viewerReselectTimer;
private float viewerReselectInterval = 0.25f;
private Transform cachedViewer;
private CharacterBody cachedViewerBody;
private NetworkInstanceId cachedViewerObjectId;
private NetworkIdentity cachedNetworkIdentity;
public GameObject hologramContentInstance;
private Transform viewerTransform;
private CharacterBody viewerBody;
private void Awake()
{
contentProvider = GetComponent<IHologramContentProvider>();
cachedNetworkIdentity = GetComponent<NetworkIdentity>();
}
private Transform FindViewer(Vector3 position)
{
if (viewerReselectTimer > 0f)
{
return cachedViewer;
}
viewerReselectTimer = viewerReselectInterval;
cachedViewer = null;
float num = float.PositiveInfinity;
ReadOnlyCollection<PlayerCharacterMasterController> instances = PlayerCharacterMasterController.instances;
int i = 0;
for (int count = instances.Count; i < count; i++)
{
GameObject bodyObject = instances[i].master.GetBodyObject();
if ((bool)bodyObject)
{
float sqrMagnitude = (bodyObject.transform.position - position).sqrMagnitude;
if (sqrMagnitude < num)
{
num = sqrMagnitude;
cachedViewer = bodyObject.transform;
cachedViewerBody = bodyObject.GetComponent<CharacterBody>();
}
}
}
return cachedViewer;
}
private void CacheViewerBody(Transform _viewer)
{
if (!(_viewer == null) && (!viewerBody || !(viewerTransform == _viewer)) && _viewer.TryGetComponent<CharacterBody>(out var component))
{
viewerTransform = _viewer;
viewerBody = component;
}
}
public Vector3 GetHologramPivotPosition()
{
if (!hologramPivot)
{
return base.transform.position;
}
return hologramPivot.position;
}
public CharacterBody GetCachedViewerBody()
{
return cachedViewerBody;
}
public NetworkInstanceId GetCachedViewerObjectId()
{
return cachedViewerObjectId;
}
public void UpdateForViewer(Transform viewer, Vector3 pivotPosition)
{
bool flag = false;
Vector3 vector = (viewer ? viewer.position : base.transform.position);
Vector3 forward = Vector3.zero;
if ((bool)viewer)
{
forward = pivotPosition - vector;
if (forward.sqrMagnitude <= displayDistance * displayDistance)
{
flag = true;
}
}
if (flag)
{
flag = contentProvider.ShouldDisplayHologram(viewer.gameObject);
}
if (flag)
{
if (!hologramContentInstance)
{
BuildHologram();
}
if ((bool)hologramContentInstance && contentProvider != null)
{
contentProvider.UpdateHologramContent(hologramContentInstance, viewer);
if (!disableHologramRotation)
{
hologramContentInstance.transform.rotation = Util.SmoothDampQuaternion(hologramContentInstance.transform.rotation, Util.QuaternionSafeLookRotation(forward), ref transformDampVelocity, 0.2f);
}
}
}
else
{
DestroyHologram();
}
}
private void Update()
{
viewerReselectTimer -= Time.deltaTime;
Vector3 hologramPivotPosition = GetHologramPivotPosition();
Transform viewer = FindViewer(hologramPivotPosition);
UpdateForViewer(viewer, hologramPivotPosition);
}
private void BuildHologram()
{
DestroyHologram();
if (contentProvider == null)
{
return;
}
GameObject hologramContentPrefab = contentProvider.GetHologramContentPrefab();
if ((bool)hologramContentPrefab)
{
hologramContentInstance = Object.Instantiate(hologramContentPrefab);
hologramContentInstance.transform.parent = (hologramPivot ? hologramPivot : base.transform);
hologramContentInstance.transform.localPosition = Vector3.zero;
hologramContentInstance.transform.localRotation = Quaternion.identity;
hologramContentInstance.transform.localScale = Vector3.one;
if ((bool)viewerTransform && !disableHologramRotation)
{
Vector3 obj = (hologramPivot ? hologramPivot.position : base.transform.position);
_ = viewerTransform.position;
Vector3 forward = obj - viewerTransform.position;
hologramContentInstance.transform.rotation = Util.QuaternionSafeLookRotation(forward);
}
contentProvider.UpdateHologramContent(hologramContentInstance, viewerTransform);
}
}
private void DestroyHologram()
{
if ((bool)hologramContentInstance)
{
Object.Destroy(hologramContentInstance);
}
hologramContentInstance = null;
}
}