128 lines
3.7 KiB
C#
128 lines
3.7 KiB
C#
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using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;
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namespace RoR2.PostProcessing;
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public class ScreenDamage : MonoBehaviour
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{
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private CameraRigController cameraRigController;
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private PostProcessLayer postProcessLayer;
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private ScreenDamagePP postProcessSettings;
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[Header("Debug values")]
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public bool useDebugValues;
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public float debugTintValue;
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public float debugDesatValue;
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public float debugDistortionValue;
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[Header("Game-wide limits")]
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public float DistortionScale = 1f;
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public float DistortionPower = 1f;
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public float DesaturationScale = 1f;
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public float DesaturationPower = 1f;
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public float TintScale = 1f;
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public float TintPower = 1f;
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public float debugHealthPercentage;
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private float healthPercentage = 1f;
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private const float hitTintDecayTime = 0.6f;
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private const float hitTintScale = 1.6f;
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private const float deathWeight = 2f;
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private float oldDistortionStrength;
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private float oldDesaturationStrength;
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private float oldTintStrength;
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private ScreenDamageCalculatorDefault screenDamageCalculatorDefault = new ScreenDamageCalculatorDefault();
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private ScreenDamageCalculator workingScreenDamageCalculator;
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private void Awake()
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{
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InitPostProcessSettingsVars();
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}
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private void OnEnable()
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{
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InitPostProcessSettingsVars();
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}
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private void InitPostProcessSettingsVars()
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{
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if (!(postProcessSettings != null))
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{
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cameraRigController = GetComponentInParent<CameraRigController>();
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postProcessLayer = GetComponent<PostProcessLayer>();
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GetComponentInChildren<PostProcessVolume>().profile.TryGetSettings<ScreenDamagePP>(out postProcessSettings);
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if ((bool)postProcessSettings)
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{
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oldDistortionStrength = postProcessSettings.DistortionStrength.value;
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oldDesaturationStrength = postProcessSettings.DesaturationStrength.value;
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oldTintStrength = postProcessSettings.TintStrength.value;
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}
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}
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}
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public void Update()
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{
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InitPostProcessSettingsVars();
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if ((bool)cameraRigController)
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{
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if ((bool)cameraRigController.target)
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{
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HealthComponent component = cameraRigController.target.GetComponent<HealthComponent>();
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if (component != null && component.screenDamageCalculator != null)
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{
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workingScreenDamageCalculator = component.screenDamageCalculator;
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}
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else
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{
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workingScreenDamageCalculator = screenDamageCalculatorDefault;
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}
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workingScreenDamageCalculator.CalculateScreenDamage(this, component);
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}
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else
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{
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workingScreenDamageCalculator = screenDamageCalculatorDefault;
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}
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float num = (SettingsConVars.enableScreenDistortion.value ? DistortionScale : 0f);
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ScreenDamageData screenDamageData = workingScreenDamageCalculator.screenDamageData;
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postProcessSettings.DistortionStrength.Override(screenDamageData.distortionStrength * num);
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postProcessSettings.DesaturationStrength.Override(screenDamageData.desaturationStrength);
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postProcessSettings.TintStrength.Override(screenDamageData.tintStrength);
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}
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else
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{
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postProcessSettings.DistortionStrength.Override(0f);
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postProcessSettings.DesaturationStrength.Override(0f);
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postProcessSettings.TintStrength.Override(0f);
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}
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float value = postProcessSettings.DistortionStrength.value;
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float value2 = postProcessSettings.DesaturationStrength.value;
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float value3 = postProcessSettings.TintStrength.value;
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if (!Mathf.Approximately(oldDistortionStrength, value) || !Mathf.Approximately(oldDesaturationStrength, value2) || !Mathf.Approximately(oldTintStrength, value3))
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{
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postProcessLayer.OnVolumeSettingsChanged();
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oldDistortionStrength = postProcessSettings.DistortionStrength.value;
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oldDesaturationStrength = postProcessSettings.DesaturationStrength.value;
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oldTintStrength = postProcessSettings.TintStrength.value;
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}
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}
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}
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