102 lines
2.4 KiB
C#
102 lines
2.4 KiB
C#
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2.Projectile;
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[RequireComponent(typeof(Rigidbody))]
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[RequireComponent(typeof(ProjectileTargetComponent))]
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public class MissileController : MonoBehaviour
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{
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private new Transform transform;
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private Rigidbody rigidbody;
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private TeamFilter teamFilter;
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private ProjectileTargetComponent targetComponent;
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public float maxVelocity;
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public float rollVelocity;
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public float acceleration;
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public float delayTimer;
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public float giveupTimer = 8f;
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public float deathTimer = 10f;
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private float timer;
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private QuaternionPID torquePID;
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public float turbulence;
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public float maxSeekDistance = 40f;
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private BullseyeSearch search = new BullseyeSearch();
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private void Awake()
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{
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if (!NetworkServer.active)
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{
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base.enabled = false;
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return;
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}
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transform = base.transform;
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rigidbody = GetComponent<Rigidbody>();
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torquePID = GetComponent<QuaternionPID>();
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teamFilter = GetComponent<TeamFilter>();
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targetComponent = GetComponent<ProjectileTargetComponent>();
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}
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private void FixedUpdate()
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{
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timer += Time.deltaTime;
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if (timer < giveupTimer)
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{
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rigidbody.velocity = transform.forward * maxVelocity;
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if ((bool)targetComponent.target && timer >= delayTimer)
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{
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rigidbody.velocity = transform.forward * (maxVelocity + timer * acceleration);
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Vector3 vector = targetComponent.target.position + Random.insideUnitSphere * turbulence - transform.position;
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if (vector != Vector3.zero)
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{
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Quaternion rotation = transform.rotation;
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Quaternion targetQuat = Util.QuaternionSafeLookRotation(vector);
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torquePID.inputQuat = rotation;
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torquePID.targetQuat = targetQuat;
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rigidbody.angularVelocity = torquePID.UpdatePID();
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}
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}
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}
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if (!targetComponent.target)
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{
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targetComponent.target = FindTarget();
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}
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else
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{
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HealthComponent component = targetComponent.target.GetComponent<HealthComponent>();
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if ((bool)component && !component.alive)
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{
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targetComponent.target = FindTarget();
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}
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}
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if (timer > deathTimer)
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{
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Object.Destroy(base.gameObject);
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}
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}
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private Transform FindTarget()
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{
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search.searchOrigin = transform.position;
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search.searchDirection = transform.forward;
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search.teamMaskFilter.RemoveTeam(teamFilter.teamIndex);
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search.RefreshCandidates();
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return search.GetResults().FirstOrDefault()?.transform;
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}
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}
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